1 #ifndef __NET_DISCONNECT_H
2 #define __NET_DISCONNECT_H
4 /* Try to let the other side close the connection, if it still isn't
5 disconnected after certain amount of time, close it ourself */
6 void net_disconnect_later(GIOChannel *handle);
8 void net_disconnect_init(void);
9 void net_disconnect_deinit(void);