--- /dev/null
+#ifndef __STATUSBAR_H
+#define __STATUSBAR_H
+
+#include "mainwindows.h"
+
+#define SBAR_PRIORITY_HIGH 100
+#define SBAR_PRIORITY_NORMAL 0
+#define SBAR_PRIORITY_LOW -100
+
+enum {
+ STATUSBAR_POS_UP,
+ STATUSBAR_POS_MIDDLE,
+ STATUSBAR_POS_DOWN
+};
+
+typedef struct SBAR_ITEM_REC SBAR_ITEM_REC;
+typedef void (*STATUSBAR_FUNC) (SBAR_ITEM_REC *item, int get_size_only);
+
+typedef struct {
+ MAIN_WINDOW_REC *window;
+
+ int pos;
+ int line;
+
+ char *color_string;
+ int color;
+
+ int ypos; /* real position in screen at the moment */
+ GSList *items;
+} STATUSBAR_REC;
+
+struct SBAR_ITEM_REC {
+ STATUSBAR_REC *bar;
+ STATUSBAR_FUNC func;
+
+ /* what item wants */
+ int priority;
+ int min_size, max_size;
+ unsigned int right_justify:1;
+
+ /* what item gets */
+ int xpos, size;
+};
+
+/* ypos is used only when pos == STATUSBAR_POS_MIDDLE */
+STATUSBAR_REC *statusbar_create(int pos, int ypos);
+void statusbar_destroy(STATUSBAR_REC *bar);
+
+STATUSBAR_REC *statusbar_find(int pos, int line);
+
+SBAR_ITEM_REC *statusbar_item_create(STATUSBAR_REC *bar,
+ int priority, int right_justify,
+ STATUSBAR_FUNC func);
+void statusbar_item_remove(SBAR_ITEM_REC *item);
+
+/* redraw statusbar, NULL = all */
+void statusbar_redraw(STATUSBAR_REC *bar);
+void statusbar_item_redraw(SBAR_ITEM_REC *item);
+
+void statusbar_init(void);
+void statusbar_deinit(void);
+
+#endif