return window->name;
}
+#define WINDOW_LEVEL_MATCH(window, server, level) \
+ (((window)->level & level) && \
+ (server == NULL || (window)->active_server == server))
+
WINDOW_REC *window_find_level(void *server, int level)
{
- WINDOW_REC *match;
GSList *tmp;
- match = NULL;
+ /* prefer active window if possible */
+ if (WINDOW_LEVEL_MATCH(active_win, server, level))
+ return active_win;
+
for (tmp = windows; tmp != NULL; tmp = tmp->next) {
WINDOW_REC *rec = tmp->data;
- if ((server == NULL || rec->active_server == server) &&
- (rec->level & level)) {
- if (server == NULL || rec->active_server == server)
- return rec;
- match = rec;
- }
+ if (WINDOW_LEVEL_MATCH(rec, server, level))
+ return rec;
}
- return match;
+ return NULL;
}
WINDOW_REC *window_find_closest(void *server, const char *name, int level)