WINDOW_REC *window_find_level(void *server, int level)
{
GSList *tmp;
+ WINDOW_REC *match;
- /* prefer active window if possible */
- if (active_win != NULL &&
- WINDOW_LEVEL_MATCH(active_win, server, level))
- return active_win;
-
+ match = NULL;
for (tmp = windows; tmp != NULL; tmp = tmp->next) {
WINDOW_REC *rec = tmp->data;
- if (WINDOW_LEVEL_MATCH(rec, server, level))
- return rec;
+ if (WINDOW_LEVEL_MATCH(rec, server, level)) {
+ /* prefer windows without any items */
+ if (rec->items == NULL)
+ return rec;
+
+ if (match == NULL)
+ match = rec;
+ else if (active_win == rec) {
+ /* prefer active window over others */
+ match = rec;
+ }
+ }
}
- return NULL;
+ return match;
}
WINDOW_REC *window_find_closest(void *server, const char *name, int level)
{
WINDOW_REC *window,*namewindow=NULL;
WI_ITEM_REC *item;
+ int i;
/* match by name */
item = name == NULL ? NULL :
window_item_find(server, name);
if (item != NULL) {
namewindow = window_item_window(item);
- if (namewindow != NULL && ((namewindow->level & level) != 0 ||
- !settings_get_bool("window_check_level_first")))
- return namewindow;
+ if (namewindow != NULL &&
+ ((namewindow->level & level) != 0 ||
+ !settings_get_bool("window_check_level_first"))) {
+ /* match, but if multiple windows have the same level
+ we could be choosing a bad one here, eg.
+ name=nick1 would get nick2's query instead of
+ generic msgs window. */
+ if (g_strcasecmp(name, item->visible_name) == 0)
+ return namewindow;
+ }
}
- /* match by level */
- if (level != MSGLEVEL_HILIGHT)
- level &= ~(MSGLEVEL_HILIGHT | MSGLEVEL_NOHILIGHT);
- window = window_find_level(server, level);
- if (window != NULL) return window;
-
- /* match by level - ignore server */
- window = window_find_level(NULL, level);
- if (window != NULL) return window;
+ /* prefer windows without items */
+ for (i = 0; i < 2; i++) {
+ /* match by level */
+ if (level != MSGLEVEL_HILIGHT)
+ level &= ~(MSGLEVEL_HILIGHT | MSGLEVEL_NOHILIGHT);
+ window = window_find_level(server, level);
+ if (window != NULL && (i == 1 || window->items == NULL))
+ return window;
+
+ /* match by level - ignore server */
+ window = window_find_level(NULL, level);
+ if (window != NULL && (i == 1 || window->items == NULL))
+ return window;
+ }
/* still return item's window if we didnt find anything */
if (namewindow != NULL) return namewindow;