rec = g_new0(WINDOW_REC, 1);
rec->refnum = window_get_new_refnum();
+ rec->level = level2bits(settings_get_str("window_default_level"));
windows = g_slist_prepend(windows, rec);
signal_emit("window created", 2, rec, GINT_TO_POINTER(automatic));
WINDOW_REC *window_find_closest(void *server, const char *name, int level)
{
- WINDOW_REC *window;
+ WINDOW_REC *window,*namewindow=NULL;
WI_ITEM_REC *item;
/* match by name */
item = name == NULL ? NULL :
window_item_find(server, name);
- if (item != NULL)
- return window_item_window(item);
+ if (item != NULL) {
+ namewindow = window_item_window(item);
+ if (namewindow != NULL && ((namewindow->level & level) != 0 ||
+ !settings_get_bool("window_check_level_first")))
+ return namewindow;
+ }
/* match by level */
if (level != MSGLEVEL_HILIGHT)
window = window_find_level(NULL, level);
if (window != NULL) return window;
+ /* still return item's window if we didnt find anything */
+ if (namewindow != NULL) return namewindow;
+
/* fallback to active */
return active_win;
}
daycheck = 0; daytag = -1;
settings_add_bool("lookandfeel", "window_auto_change", FALSE);
settings_add_bool("lookandfeel", "windows_auto_renumber", TRUE);
+ settings_add_bool("lookandfeel", "window_check_level_first", FALSE);
+ settings_add_str("lookandfeel", "window_default_level", "NONE");
read_settings();
signal_add("server looking", (SIGNAL_FUNC) sig_server_looking);