/* windows.c : irssi Copyright (C) 1999-2000 Timo Sirainen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "module.h" #include "module-formats.h" #include "modules.h" #include "signals.h" #include "commands.h" #include "servers.h" #include "misc.h" #include "settings.h" #include "levels.h" #include "printtext.h" #include "fe-windows.h" #include "window-items.h" GSList *windows; /* first in the list is the active window, next is the last active, etc. */ WINDOW_REC *active_win; static int daytag; static int daycheck; /* 0 = don't check, 1 = time is 00:00, check, 2 = time is 00:00, already checked */ static int window_get_new_refnum(void) { WINDOW_REC *win; GSList *tmp; int refnum; refnum = 1; tmp = windows; while (tmp != NULL) { win = tmp->data; if (refnum != win->refnum) { tmp = tmp->next; continue; } refnum++; tmp = windows; } return refnum; } WINDOW_REC *window_create(WI_ITEM_REC *item, int automatic) { WINDOW_REC *rec; rec = g_new0(WINDOW_REC, 1); rec->refnum = window_get_new_refnum(); rec->level = level2bits(settings_get_str("window_default_level")); windows = g_slist_prepend(windows, rec); signal_emit("window created", 2, rec, GINT_TO_POINTER(automatic)); if (item != NULL) window_item_add(rec, item, automatic); if (windows->next == NULL || !automatic || settings_get_bool("window_auto_change")) { if (automatic && windows->next != NULL) signal_emit("window changed automatic", 1, rec); window_set_active(rec); } return rec; } /* removed_refnum was removed from the windows list, pack the windows so there won't be any holes. If there is any holes after removed_refnum, leave the windows behind it alone. */ static void windows_pack(int removed_refnum) { WINDOW_REC *window; int refnum; for (refnum = removed_refnum+1;; refnum++) { window = window_find_refnum(refnum); if (window == NULL || window->sticky_refnum) break; window_set_refnum(window, refnum-1); } } void window_destroy(WINDOW_REC *window) { g_return_if_fail(window != NULL); if (window->destroying) return; window->destroying = TRUE; windows = g_slist_remove(windows, window); if (active_win == window && windows != NULL) { active_win = NULL; /* it's corrupted */ window_set_active(windows->data); } while (window->items != NULL) window_item_destroy(window->items->data); if (settings_get_bool("windows_auto_renumber")) windows_pack(window->refnum); signal_emit("window destroyed", 1, window); while (window->bound_items != NULL) window_bind_destroy(window, window->bound_items->data); g_free_not_null(window->hilight_color); g_free_not_null(window->servertag); g_free_not_null(window->theme_name); g_free_not_null(window->name); g_free(window); } void window_auto_destroy(WINDOW_REC *window) { if (settings_get_bool("autoclose_windows") && windows->next != NULL && window->items == NULL && window->bound_items == NULL && window->level == 0 && !window->immortal) window_destroy(window); } void window_set_active(WINDOW_REC *window) { WINDOW_REC *old_window; if (window == active_win) return; old_window = active_win; active_win = window; if (active_win != NULL) { windows = g_slist_remove(windows, active_win); windows = g_slist_prepend(windows, active_win); } if (active_win != NULL) signal_emit("window changed", 2, active_win, old_window); } void window_change_server(WINDOW_REC *window, void *server) { window->active_server = server; signal_emit("window server changed", 2, window, server); } void window_set_refnum(WINDOW_REC *window, int refnum) { GSList *tmp; int old_refnum; g_return_if_fail(window != NULL); g_return_if_fail(refnum >= 1); if (window->refnum == refnum) return; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->refnum == refnum) { rec->refnum = window->refnum; signal_emit("window refnum changed", 2, rec, GINT_TO_POINTER(refnum)); break; } } old_refnum = window->refnum; window->refnum = refnum; signal_emit("window refnum changed", 2, window, GINT_TO_POINTER(old_refnum)); } void window_set_name(WINDOW_REC *window, const char *name) { g_free_not_null(window->name); window->name = g_strdup(name); signal_emit("window name changed", 1, window); } void window_set_history(WINDOW_REC *window, const char *name) { char *oldname; oldname = window->history_name; if (name == NULL || *name == '\0') window->history_name = NULL; else window->history_name = g_strdup(name); signal_emit("window history changed", 1, window, oldname); g_free_not_null(oldname); } void window_set_level(WINDOW_REC *window, int level) { g_return_if_fail(window != NULL); window->level = level; signal_emit("window level changed", 1, window); } void window_set_immortal(WINDOW_REC *window, int immortal) { g_return_if_fail(window != NULL); window->immortal = immortal; signal_emit("window immortal changed", 1, window); } /* return active item's name, or if none is active, window's name */ char *window_get_active_name(WINDOW_REC *window) { g_return_val_if_fail(window != NULL, NULL); if (window->active != NULL) return window->active->name; return window->name; } WINDOW_REC *window_find_level(void *server, int level) { WINDOW_REC *match; GSList *tmp; match = NULL; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if ((server == NULL || rec->active_server == server) && (rec->level & level)) { if (server == NULL || rec->active_server == server) return rec; match = rec; } } return match; } WINDOW_REC *window_find_closest(void *server, const char *name, int level) { WINDOW_REC *window,*namewindow=NULL; WI_ITEM_REC *item; /* match by name */ item = name == NULL ? NULL : window_item_find(server, name); if (item != NULL) { namewindow = window_item_window(item); if (namewindow != NULL && ((namewindow->level & level) != 0 || !settings_get_bool("window_check_level_first"))) return namewindow; } /* match by level */ if (level != MSGLEVEL_HILIGHT) level &= ~(MSGLEVEL_HILIGHT | MSGLEVEL_NOHILIGHT); window = window_find_level(server, level); if (window != NULL) return window; /* match by level - ignore server */ window = window_find_level(NULL, level); if (window != NULL) return window; /* still return item's window if we didnt find anything */ if (namewindow != NULL) return namewindow; /* fallback to active */ return active_win; } WINDOW_REC *window_find_refnum(int refnum) { GSList *tmp; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->refnum == refnum) return rec; } return NULL; } WINDOW_REC *window_find_name(const char *name) { GSList *tmp; g_return_val_if_fail(name != NULL, NULL); for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->name != NULL && g_strcasecmp(rec->name, name) == 0) return rec; } return NULL; } WINDOW_REC *window_find_item(SERVER_REC *server, const char *name) { WINDOW_REC *rec; WI_ITEM_REC *item; g_return_val_if_fail(name != NULL, NULL); rec = window_find_name(name); if (rec != NULL) return rec; item = server == NULL ? NULL : window_item_find(server, name); if (item == NULL && server == NULL) { /* not found from the active server - any server? */ item = window_item_find(NULL, name); } if (item == NULL) { char *chan; /* still nothing? maybe user just left the # in front of channel, try again with it.. */ chan = g_strdup_printf("#%s", name); item = server == NULL ? NULL : window_item_find(server, chan); if (item == NULL) item = window_item_find(NULL, chan); g_free(chan); } if (item == NULL) return 0; return window_item_window(item); } int window_refnum_prev(int refnum, int wrap) { GSList *tmp; int prev, max; max = prev = -1; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->refnum < refnum && (prev == -1 || rec->refnum > prev)) prev = rec->refnum; if (wrap && (max == -1 || rec->refnum > max)) max = rec->refnum; } return prev != -1 ? prev : max; } int window_refnum_next(int refnum, int wrap) { GSList *tmp; int min, next; min = next = -1; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->refnum > refnum && (next == -1 || rec->refnum < next)) next = rec->refnum; if (wrap && (min == -1 || rec->refnum < min)) min = rec->refnum; } return next != -1 ? next : min; } int windows_refnum_last(void) { GSList *tmp; int max; max = -1; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->refnum > max) max = rec->refnum; } return max; } int window_refnum_cmp(WINDOW_REC *w1, WINDOW_REC *w2) { return w1->refnum < w2->refnum ? -1 : 1; } GSList *windows_get_sorted(void) { GSList *tmp, *sorted; sorted = NULL; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; sorted = g_slist_insert_sorted(sorted, rec, (GCompareFunc) window_refnum_cmp); } return sorted; } /* Add a new bind to window - if duplicate is found it's returned */ WINDOW_BIND_REC *window_bind_add(WINDOW_REC *window, const char *servertag, const char *name) { WINDOW_BIND_REC *rec; g_return_val_if_fail(window != NULL, NULL); g_return_val_if_fail(servertag != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); rec = window_bind_find(window, servertag, name); if (rec != NULL) return rec; rec = g_new0(WINDOW_BIND_REC, 1); rec->name = g_strdup(name); rec->servertag = g_strdup(servertag); window->bound_items = g_slist_append(window->bound_items, rec); return rec; } void window_bind_destroy(WINDOW_REC *window, WINDOW_BIND_REC *rec) { g_return_if_fail(window != NULL); g_return_if_fail(rec != NULL); window->bound_items = g_slist_remove(window->bound_items, rec); g_free(rec->servertag); g_free(rec->name); g_free(rec); } WINDOW_BIND_REC *window_bind_find(WINDOW_REC *window, const char *servertag, const char *name) { GSList *tmp; g_return_val_if_fail(window != NULL, NULL); g_return_val_if_fail(servertag != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); for (tmp = window->bound_items; tmp != NULL; tmp = tmp->next) { WINDOW_BIND_REC *rec = tmp->data; if (g_strcasecmp(rec->name, name) == 0 && g_strcasecmp(rec->servertag, servertag) == 0) return rec; } return NULL; } void window_bind_remove_unsticky(WINDOW_REC *window) { GSList *tmp, *next; for (tmp = window->bound_items; tmp != NULL; tmp = next) { WINDOW_BIND_REC *rec = tmp->data; next = tmp->next; if (!rec->sticky) window_bind_destroy(window, rec); } } static void sig_server_looking(SERVER_REC *server) { GSList *tmp; g_return_if_fail(server != NULL); /* Try to keep some server assigned to windows.. Also change active window's server if the window is empty */ for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if ((rec->servertag == NULL || g_strcasecmp(rec->servertag, server->tag) == 0) && (rec->active_server == NULL || (rec == active_win && rec->items == NULL))) window_change_server(rec, server); } } static void sig_server_disconnected(SERVER_REC *server) { GSList *tmp; SERVER_REC *new_server; g_return_if_fail(server != NULL); new_server = servers == NULL ? NULL : servers->data; for (tmp = windows; tmp != NULL; tmp = tmp->next) { WINDOW_REC *rec = tmp->data; if (rec->active_server == server) { window_change_server(rec, rec->servertag != NULL ? NULL : new_server); } } } static void window_print_daychange(WINDOW_REC *window, struct tm *tm) { THEME_REC *theme; TEXT_DEST_REC dest; char *format, str[256]; theme = active_win->theme != NULL ? active_win->theme : current_theme; format_create_dest(&dest, NULL, NULL, MSGLEVEL_NEVER, window); format = format_get_text_theme(theme, MODULE_NAME, &dest, TXT_DAYCHANGE); if (strftime(str, sizeof(str), format, tm) <= 0) str[0] = '\0'; g_free(format); printtext_string_window(window, MSGLEVEL_NEVER, str); } static void sig_print_text(void) { GSList *tmp; time_t t; struct tm *tm; t = time(NULL); tm = localtime(&t); if (tm->tm_hour != 0 || tm->tm_min != 0) return; daycheck = 2; signal_remove("print text", (SIGNAL_FUNC) sig_print_text); /* day changed, print notice about it to every window */ for (tmp = windows; tmp != NULL; tmp = tmp->next) window_print_daychange(tmp->data, tm); } static int sig_check_daychange(void) { time_t t; struct tm *tm; t = time(NULL); tm = localtime(&t); if (daycheck == 1 && tm->tm_hour == 0 && tm->tm_min == 0) { sig_print_text(); return TRUE; } if (tm->tm_hour != 23 || tm->tm_min != 59) { daycheck = 0; return TRUE; } /* time is 23:59 */ if (daycheck == 0) { daycheck = 1; signal_add("print text", (SIGNAL_FUNC) sig_print_text); } return TRUE; } static void read_settings(void) { if (daytag != -1) { g_source_remove(daytag); daytag = -1; } if (settings_get_bool("timestamps")) daytag = g_timeout_add(30000, (GSourceFunc) sig_check_daychange, NULL); } void windows_init(void) { active_win = NULL; daycheck = 0; daytag = -1; settings_add_bool("lookandfeel", "window_auto_change", FALSE); settings_add_bool("lookandfeel", "windows_auto_renumber", TRUE); settings_add_bool("lookandfeel", "window_check_level_first", FALSE); settings_add_str("lookandfeel", "window_default_level", "NONE"); read_settings(); signal_add("server looking", (SIGNAL_FUNC) sig_server_looking); signal_add("server disconnected", (SIGNAL_FUNC) sig_server_disconnected); signal_add("server connect failed", (SIGNAL_FUNC) sig_server_disconnected); signal_add("setup changed", (SIGNAL_FUNC) read_settings); } void windows_deinit(void) { if (daytag != -1) g_source_remove(daytag); if (daycheck == 1) signal_remove("print text", (SIGNAL_FUNC) sig_print_text); signal_remove("server looking", (SIGNAL_FUNC) sig_server_looking); signal_remove("server disconnected", (SIGNAL_FUNC) sig_server_disconnected); signal_remove("server connect failed", (SIGNAL_FUNC) sig_server_disconnected); signal_remove("setup changed", (SIGNAL_FUNC) read_settings); }