--- /dev/null
+<big><b>Introduction to Random Number Generator</b></big>
+
+<br /> <br /> <br />
+<b>Overview</b>
+
+<br /> <br />
+SILC Random Number Generator is cryptographically strong pseudo random
+number generator. It is used to generate all the random numbers needed
+in the SILC sessions. All key material and other sources needing random
+numbers use this generator.
+
+<br /> <br />
+The RNG has a random pool of 1024 bytes of size that provides the actual
+random numbers for the application. The pool is initialized when the
+RNG is allocated and initialized with silc_rng_alloc and silc_rng_init
+functions, respectively.
+
+
+<br /> <br /> <br />
+<b>Random Pool Initialization</b>
+
+<br /> <br />
+The RNG's random pool is the source of all random output data. The pool is
+initialized with silc_rng_init and application can reseed it at any time
+by calling the silc_rng_add_noise function.
+
+<br /> <br />
+The initializing phase attempts to set the random pool in a state that it
+is impossible to learn the input data to the RNG or any random output
+data. This is achieved by acquiring noise from various system sources. The
+first source is called to provide "soft noise". This noise is various
+data from system's processes. The second source is called to provide
+"medium noise". This noise is various output data from executed commands.
+Usually the commands are Unix `ps' and `ls' commands with various options.
+The last source is called to provide "hard noise" and is noise from
+system's /dev/random, if it exists.
+
+
+<br /> <br /> <br />
+<b>Stirring the Random Pool</b>
+
+<br /> <br />
+Every time data is acquired from any source, the pool is stirred. The
+stirring process performs an CFB (cipher feedback) encryption with SHA1
+algorithm to the entire random pool. First it acquires an IV (Initial
+Vector) from the constant (random) location of the pool and performs
+the first CFB pass. Then it acquires a new encryption key from variable
+location of the pool and performs the second CFB pass. The encryption
+key thus is always acquired from unguessable data.
+
+<br /> <br />
+The encryption process to the entire random pool assures that it is
+impossible to learn the input data to the random pool without breaking the
+encryption process. This would effectively mean breaking the SHA1 hash
+function. The encryption process also assures that each random output from
+the random pool is secured with cryptographically strong function, the
+SHA1 in this case.
+
+<br /> <br />
+The random pool can be restirred by the application at any point by
+calling the silc_rng_add_noise function. This function adds new noise to
+the pool and then stirs the entire pool.
+
+
+<br /> <br /> <br />
+<b>Stirring Threshholds</b>
+
+<br /> <br />
+The random pool has two threshholds that controls when the random pool
+needs more new noise and requires restirring. As previously mentioned, the
+application may do this by calling the silc_rng_add_noise. However, the
+RNG performs this also automatically.
+
+<br /> <br />
+The first threshhold gets soft noise from system and stirs the random pool.
+The threshhold is reached after 64 bits of random data has been fetched
+from the RNG. After the 64 bits, the soft noise acquiring and restirring
+process is performed every 8 bits of random output data until the second
+threshhold is reached.
+
+<br /> <br />
+The second threshhold gets hard noise from system and stirs the random
+pool. The threshhold is reached after 160 bits of random output. After the
+noise is acquired (from /dev/urandom) the random pool is stirred and the
+threshholds are set to zero. The process is repeated again after 64 bits of
+output for first threshhold and after 160 bits of output for the second
+threshhold.
+
+
+<br /> <br /> <br />
+<b>Internal State of the Random Pool</b>
+
+<br /> <br />
+The random pool has also internal state that provides several variable
+distinct points to the random pool where the data is fetched. The state
+changes every 8 bits of output data and it is guaranteed that the fetched
+8 bits of data is from distinct location compared to the previous 8 bits.
+It is also guaranteed that the internal state never wraps before
+restirring the entire random pool. The internal state means that the data
+is not fetched linearly from the pool, eg. starting from zero and wrapping
+at the end of the pool. The internal state is not dependent of any random
+data in the pool. The internal states are initialized (by default the pool
+is splitted to four different sections (states)) at the RNG
+initialization phase. The state's current position is added linearly and
+wraps at the the start of the next state. The states provides the distinct
+locations.
+
+
+<br /> <br /> <br />
+<b>Security Considerations</b>
+
+<br /> <br />
+The security of this random number generator, like of any other RNG's,
+depends of the initial state of the RNG. The initial state of the random
+number generators must be unknown to an adversary. This means that after
+the RNG is initialized it is required that the input data to the RNG and
+the output data to the application has no correlation of any kind that
+could be used to compromise the acquired random numbers or any future
+random numbers.
+
+<br /> <br />
+It is, however, clear that the correlation exists but it needs to be
+hard to solve for an adversary. To accomplish this the input data to the
+random number generator needs to be secret. Usually this is impossible to
+achieve. That is why SILC's RNG acquires the noise from three different
+sources and provides for the application an interface to add more noise at
+any time. The first source ("soft noise") is known to the adversary but
+requires exact timing to get all of the input data. However, getting only
+partial data is easy. The second source ("medium noise") depends on the
+place of execution of the application. Getting at least partial data is
+easy but securing for example the user's home directory from outside access
+makes it harder. The last source ("hard noise") is considered to be the
+most secure source of data. An adversary is not considered to have any
+access on this data. This of course greatly depends on the operating system.
+
+<br /> <br />
+These three sources are considered to be adequate since the random pool is
+relatively large and the output of each bit of the random pool is secured
+by cryptographically secure function, the SHA1 in CFB mode encryption.
+Furthermore the application may provide other random data, such as random
+key strokes or mouse movement to the RNG. However, it is recommended that
+the application would not be the single point of source for the RNG, in
+either intializing or reseeding phases later in the session. Good solution
+is probably to use both, the application's seeds and the RNG's own
+sources, equally.
+
+<br /> <br />
+The RNG must also assure that any old or future random numbers are not
+compromised if an adversary would learn the initial input data (or any
+input data for that matter). The SILC's RNG provides good protection for
+this even if the some of the input bits would be compromised for old or
+future random numbers. The RNG reinitalizes (reseeds) itself using the
+threshholds after every 64 and 160 bits of output. This is considered to be
+adequate even if some of the bits would get compromised. Also, the
+applications that use the RNG usually fetches at least 256 bits from the
+RNG. This means that everytime RNG is accessed both of the threshholds are
+reached. This should mean that the RNG is never too long in an compromised
+state and recovers as fast as possible.
+
+
+<br /> <br /> <br />
+<b>Caveat Windows Programmer</b>
+
+<br /> <br />
+The caller must be cautios when using this RNG with native WIN32 system.
+The RNG most likely is impossible to set in unguessable state just by
+using the RNG's input data sources. On WIN32 it is stronly suggested
+that caller would add more random noise after the initialization of the
+RNG using the silc_rng_add_noise function. For example, random mouse
+movements may be used.
+
/*
- silcrng.h
-
- COPYRIGHT
-
- Author: Pekka Riikonen <priikone@poseidon.pspt.fi>
-
- Copyright (C) 1997 - 2001 Pekka Riikonen
-
+ silcrng.h
+
+ Author: Pekka Riikonen <priikone@silcnet.org>
+
+ Copyright (C) 1997 - 2002 Pekka Riikonen
+
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
+ the Free Software Foundation; version 2 of the License.
+
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
*/
/****h* silccrypt/SilcRNGAPI
* in the SILC sessions. All key material and other sources needing random
* numbers use this generator.
*
- * The RNG has a random pool of 1024 bytes of size that provides the actual
- * random numbers for the application. The pool is initialized when the
- * RNG is allocated and initialized with silc_rng_alloc and silc_rng_init
- * functions, respectively.
- *
- *
- * Random Pool Initialization
- *
- * The RNG's random pool is the source of all random output data. The pool is
- * initialized with silc_rng_init and application can reseed it at any time
- * by calling the silc_rng_add_noise function.
- *
- * The initializing phase attempts to set the random pool in a state that it
- * is impossible to learn the input data to the RNG or any random output
- * data. This is achieved by acquiring noise from various system sources. The
- * first source is called to provide "soft noise". This noise is various
- * data from system's processes. The second source is called to provide
- * "medium noise". This noise is various output data from executed commands.
- * Usually the commands are Unix `ps' and `ls' commands with various options.
- * The last source is called to provide "hard noise" and is noise from
- * system's /dev/random, if it exists.
- *
- *
- * Stirring the Random Pool
- *
- * Every time data is acquired from any source, the pool is stirred. The
- * stirring process performs an CFB (cipher feedback) encryption with SHA1
- * algorithm to the entire random pool. First it acquires an IV (Initial
- * Vector) from the constant (random) location of the pool and performs
- * the first CFB pass. Then it acquires a new encryption key from variable
- * location of the pool and performs the second CFB pass. The encryption
- * key thus is always acquired from unguessable data.
- *
- * The encryption process to the entire random pool assures that it is
- * impossible to learn the input data to the random pool without breaking the
- * encryption process. This would effectively mean breaking the SHA1 hash
- * function. The encryption process also assures that each random output from
- * the random pool is secured with cryptographically strong function, the
- * SHA1 in this case.
- *
- * The random pool can be restirred by the application at any point by
- * calling the silc_rng_add_noise function. This function adds new noise to
- * the pool and then stirs the entire pool.
- *
- *
- * Stirring Threshholds
- *
- * The random pool has two threshholds that controls when the random pool
- * needs more new noise and requires restirring. As previously mentioned, the
- * application may do this by calling the silc_rng_add_noise. However, the
- * RNG performs this also automatically.
- *
- * The first threshhold gets soft noise from system and stirs the random pool.
- * The threshhold is reached after 64 bits of random data has been fetched
- * from the RNG. After the 64 bits, the soft noise acquiring and restirring
- * process is performed every 8 bits of random output data until the second
- * threshhold is reached.
- *
- * The second threshhold gets hard noise from system and stirs the random
- * pool. The threshhold is reached after 160 bits of random output. After the
- * noise is acquired (from /dev/urandom) the random pool is stirred and the
- * threshholds are set to zero. The process is repeated again after 64 bits of
- * output for first threshhold and after 160 bits of output for the second
- * threshhold.
- *
- *
- * Internal State of the Random Pool
- *
- * The random pool has also internal state that provides several variable
- * distinct points to the random pool where the data is fetched. The state
- * changes every 8 bits of output data and it is guaranteed that the fetched
- * 8 bits of data is from distinct location compared to the previous 8 bits.
- * It is also guaranteed that the internal state never wraps before
- * restirring the entire random pool. The internal state means that the data
- * is not fetched linearly from the pool, eg. starting from zero and wrapping
- * at the end of the pool. The internal state is not dependent of any random
- * data in the pool. The internal states are initialized (by default the pool
- * is splitted to four different sections (states)) at the RNG
- * initialization phase. The state's current position is added linearly and
- * wraps at the the start of the next state. The states provides the distinct
- * locations.
- *
- *
- * Security Considerations
- *
- * The security of this random number generator, like of any other RNG's,
- * depends of the initial state of the RNG. The initial state of the random
- * number generators must be unknown to an adversary. This means that after
- * the RNG is initialized it is required that the input data to the RNG and
- * the output data to the application has no correlation of any kind that
- * could be used to compromise the acquired random numbers or any future
- * random numbers.
- *
- * It is, however, clear that the correlation exists but it needs to be
- * hard to solve for an adversary. To accomplish this the input data to the
- * random number generator needs to be secret. Usually this is impossible to
- * achieve. That is why SILC's RNG acquires the noise from three different
- * sources and provides for the application an interface to add more noise at
- * any time. The first source ("soft noise") is known to the adversary but
- * requires exact timing to get all of the input data. However, getting only
- * partial data is easy. The second source ("medium noise") depends on the
- * place of execution of the application. Getting at least partial data is
- * easy but securing for example the user's home directory from outside access
- * makes it harder. The last source ("hard noise") is considered to be the
- * most secure source of data. An adversary is not considered to have any
- * access on this data. This of course greatly depends on the operating system.
- *
- * These three sources are considered to be adequate since the random pool is
- * relatively large and the output of each bit of the random pool is secured
- * by cryptographically secure function, the SHA1 in CFB mode encryption.
- * Furthermore the application may provide other random data, such as random
- * key strokes or mouse movement to the RNG. However, it is recommended that
- * the application would not be the single point of source for the RNG, in
- * either intializing or reseeding phases later in the session. Good solution
- * is probably to use both, the application's seeds and the RNG's own
- * sources, equally.
- *
- * The RNG must also assure that any old or future random numbers are not
- * compromised if an adversary would learn the initial input data (or any
- * input data for that matter). The SILC's RNG provides good protection for
- * this even if the some of the input bits would be compromised for old or
- * future random numbers. The RNG reinitalizes (reseeds) itself using the
- * threshholds after every 64 and 160 bits of output. This is considered to be
- * adequate even if some of the bits would get compromised. Also, the
- * applications that use the RNG usually fetches at least 256 bits from the
- * RNG. This means that everytime RNG is accessed both of the threshholds are
- * reached. This should mean that the RNG is never too long in an compromised
- * state and recovers as fast as possible.
- *
- * Currently the SILC's RNG does not use random seed files to store some
- * random data for future initializing. This is important and must be
- * implemented in the future.
- *
- * The caller must be cautios when using this RNG with native WIN32 system.
- * The RNG most likely is impossible to set in unguessable state just by
- * using the RNG's input data sources. On WIN32 it is stronly suggested
- * that caller would add more random noise after the initialization of the
- * RNG using the silc_rng_add_noise function. For example, random mouse
- * movements may be used.
+ * The interface provides functions for retrieving different size of
+ * random number and arbitrary length of random data buffers. The interface
+ * also defines Global RNG API which makes it possible to call any
+ * RNG API function without specific RNG context.
*
***/
#ifndef SILCRNG_H
#define SILCRNG_H
-/* Forward declaration. Actual object is in source file. */
-typedef struct SilcRngObjectStruct *SilcRng;
+/****s* silccrypt/SilcRNGAPI/SilcRng
+ *
+ * NAME
+ *
+ * typedef struct SilcRngStruct *SilcRng;
+ *
+ * DESCRIPTION
+ *
+ * This context is the actual Random Number Generator and is allocated
+ * by silc_rng_alloc and given as argument usually to all silc_rng_*
+ * functions. It is freed by the silc_rng_free function. The RNG is
+ * initialized by calling the silc_rng_init function.
+ *
+ ***/
+typedef struct SilcRngStruct *SilcRng;
/* Prototypes */
-SilcRng silc_rng_alloc();
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_alloc
+ *
+ * SYNOPSIS
+ *
+ * SilcRng silc_rng_alloc(void);
+ *
+ * DESCRIPTION
+ *
+ * Allocates new SILC random number generator and returns context to
+ * it. After the RNG is allocated it must be initialized by calling
+ * silc_rng_init before it actually can be used to produce any random
+ * number. This function returns NULL if RNG could not allocated.
+ *
+ ***/
+SilcRng silc_rng_alloc(void);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_free
+ *
+ * SYNOPSIS
+ *
+ * void silc_rng_free(SilcRng rng);
+ *
+ * DESCRIPTION
+ *
+ * Frees the random number generator and destroys the random number
+ * pool.
+ *
+ ***/
void silc_rng_free(SilcRng rng);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_init
+ *
+ * SYNOPSIS
+ *
+ * void silc_rng_init(SilcRng rng);
+ *
+ * DESCRIPTION
+ *
+ * This function is used to initialize the random number generator.
+ * This is the function that must be called after the RNG is allocated
+ * by calling silc_rng_alloc. RNG cannot be used before this function
+ * is called.
+ *
+ * NOTES
+ *
+ * This function may be slow since it will acquire secret noise from
+ * the environment in an attempt to set the RNG in unguessable state.
+ *
+ ***/
void silc_rng_init(SilcRng rng);
-unsigned char silc_rng_get_byte(SilcRng rng);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_get_byte
+ *
+ * SYNOPSIS
+ *
+ * uint8 silc_rng_get_byte(SilcRng rng);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 8-bit random byte from the random number generator.
+ *
+ ***/
+uint8 silc_rng_get_byte(SilcRng rng);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_get_rn16
+ *
+ * SYNOPSIS
+ *
+ * uint16 silc_rng_get_rn16(SilcRng rng);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 16-bit random number from the random number generator.
+ *
+ ***/
uint16 silc_rng_get_rn16(SilcRng rng);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_get_rn32
+ *
+ * SYNOPSIS
+ *
+ * uint32 silc_rng_get_rn32(SilcRng rng);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 32-bit random number from the random number generator.
+ *
+ ***/
uint32 silc_rng_get_rn32(SilcRng rng);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_get_rn_string
+ *
+ * SYNOPSIS
+ *
+ * unsigned char *silc_rng_get_rn_string(SilcRng rng, uint32 len);
+ *
+ * DESCRIPTION
+ *
+ * Returns random string in HEX form of the length of `len' bytes.
+ * The caller must free returned data buffer.
+ *
+ ***/
unsigned char *silc_rng_get_rn_string(SilcRng rng, uint32 len);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_get_rn_data
+ *
+ * SYNOPSIS
+ *
+ * unsigned char *silc_rng_get_rn_data(SilcRng rng, uint32 len);
+ *
+ * DESCRIPTION
+ *
+ * Returns random binary data of the length of `len' bytes. The
+ * caller must free returned data buffer.
+ *
+ ***/
unsigned char *silc_rng_get_rn_data(SilcRng rng, uint32 len);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_add_noise
+ *
+ * SYNOPSIS
+ *
+ * void silc_rng_add_noise(SilcRng rng, unsigned char *buffer, uint32 len);
+ *
+ * DESCRIPTION
+ *
+ * Add the data buffer indicated by `buffer' of length of `len' bytes
+ * as noise to the random number generator. The random number generator
+ * is restirred (reseeded) when this function is called.
+ *
+ ***/
void silc_rng_add_noise(SilcRng rng, unsigned char *buffer, uint32 len);
-int silc_rng_global_init(SilcRng rng);
-int silc_rng_global_uninit();
-unsigned char silc_rng_global_get_byte();
-unsigned char silc_rng_global_get_byte_fast();
-uint16 silc_rng_global_get_rn16();
-uint32 silc_rng_global_get_rn32();
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_init
+ *
+ * SYNOPSIS
+ *
+ * bool silc_rng_global_init(SilcRng rng);
+ *
+ * DESCRIPTION
+ *
+ * This function sets the `rng' if non-NULL as global RNG context.
+ * When any of the silc_rng_global_* functions is called the `rng' is
+ * used as RNG. If `rng' is NULL this will allocate new RNG as global
+ * RNG. The application in this case must free it later by calling
+ * silc_rng_global_uninit. Returns TRUE after Global RNG is initialized.
+ *
+ * NOTES
+ *
+ * If `rng' was non-NULL, the silc_rng_init must have been called for
+ * the `rng' already.
+ *
+ * This function can be used to define the `rng' as global RNG and then
+ * use silc_rng_global_* functions easily without need to provide
+ * the RNG as argument.
+ *
+ ***/
+bool silc_rng_global_init(SilcRng rng);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_uninit
+ *
+ * SYNOPSIS
+ *
+ * bool silc_rng_global_uninit(void);
+ *
+ * DESCRIPTION
+ *
+ * Uninitialized the Global RNG object and frees it. This should not
+ * be called if silc_rng_global_init was called with non-NULL RNG.
+ *
+ ***/
+bool silc_rng_global_uninit(void);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_get_byte
+ *
+ * SYNOPSIS
+ *
+ * uint8 silc_rng_global_get_byte(void);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 8-bit random byte from the random number generator.
+ *
+ ***/
+uint8 silc_rng_global_get_byte(void);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_get_byte_fast
+ *
+ * SYNOPSIS
+ *
+ * uint8 silc_rng_global_get_byte_fast(void);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 8-bit random byte from the random number generator as
+ * fast as possible.
+ *
+ * NOTES
+ *
+ * This will read the data from /dev/urandom if it is available in the
+ * operating system, since this may be faster than retrieving a byte
+ * from the SILC RNG. If /dev/urandom is not available this will take
+ * the byte from SILC RNG and is effectively same as silc_rng_get_byte.
+ *
+ ***/
+uint8 silc_rng_global_get_byte_fast(void);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_get_rn16
+ *
+ * SYNOPSIS
+ *
+ * uint16 silc_rng_global_get_rn16(void);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 16-bit random number from the random number generator.
+ *
+ ***/
+uint16 silc_rng_global_get_rn16(void);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_get_rn32
+ *
+ * SYNOPSIS
+ *
+ * uint32 silc_rng_global_get_rn32(void);
+ *
+ * DESCRIPTION
+ *
+ * Returns one 32-bit random number from the random number generator.
+ *
+ ***/
+uint32 silc_rng_global_get_rn32(void);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_get_rn_string
+ *
+ * SYNOPSIS
+ *
+ * unsigned char *silc_rng_global_get_rn_string(uint32 len);
+ *
+ * DESCRIPTION
+ *
+ * Returns random string in HEX form of the length of `len' bytes.
+ * The caller must free returned data buffer.
+ *
+ ***/
unsigned char *silc_rng_global_get_rn_string(uint32 len);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_get_rn_data
+ *
+ * SYNOPSIS
+ *
+ * unsigned char *silc_rng_global_get_rn_data(uint32 len);
+ *
+ * DESCRIPTION
+ *
+ * Returns random binary data of the length of `len' bytes. The
+ * caller must free returned data buffer.
+ *
+ ***/
unsigned char *silc_rng_global_get_rn_data(uint32 len);
+
+/****f* silccrypt/SilcRNGAPI/silc_rng_global_add_noise
+ *
+ * SYNOPSIS
+ *
+ * void silc_rng_global_add_noise(unsigned char *buffer, uint32 len);
+ *
+ * DESCRIPTION
+ *
+ * Add the data buffer indicated by `buffer' of length of `len' bytes
+ * as noise to the random number generator. The random number generator
+ * is restirred (reseeded) when this function is called.
+ *
+ ***/
+
void silc_rng_global_add_noise(unsigned char *buffer, uint32 len);
#endif