important packets sent by the server. They tell different things to the
client such as nick changes, mode changes etc. */
-#include "clientlibincludes.h"
+#include "silcincludes.h"
+#include "silcclient.h"
#include "client_internal.h"
typedef struct {
break;
/* Save the mode */
- chu = silc_client_on_channel(channel, client_entry);
+ chu = silc_client_on_channel(channel, client_entry2);
if (chu)
chu->mode = mode;