# without FQDN cannot connect to the server.
#require_reverse_lookup = true;
- # Maximum number of incoming connections allowed to this server.
- # If more attempt to connect they will be refused.
+ # Maximum number of connections server can handle. If you want
+ # to limit the number of incoming connections, define the
+ # connections_max in the ConnectionParams.
connections_max = 1000;
# Maximum number of incoming connections allowed per single host.
# number of the software. The string can be a regex string to match
# more widely. Usually the vendor version checking is not necessary
# and can be omitted. These can be overridden with ConnectionParams.
- #version_protocol = "1.1";
- #version_software = "1.3";
+ #version_protocol = "1.3";
+ #version_software = "2.0";
#version_software_vendor = "SomeVendor";
# Default keepalive frequency (seconds). This can be overridden with
# Quality of Service (QoS) settings. The QoS can be used to handle
# the incoming data and limit its handling rate to avoid flooding.
# By default QoS is disabled and can be enabled by setting "qos" to
- # true value. The "qos_rate_limit" is the incmoing data reading
- # per second, and if more frequently than the set limit is read the
+ # true value. The "qos_rate_limit" is the data reads per second,
+ # and if more frequently is read due to for example data flooding,
# QoS is applied to the data. The "qos_bytes_limit" is maximum bytes
# allowed for incoming data. If more is received at once the QoS
# is applied to the data. The "qos_limit_sec" and "qos_limit_usec"
#qos_bytes_limit = 2048;
#qos_limit_sec = 0;
#qos_limit_usec = 500000;
+
+ # Limit on how many channels one client can join. Default is 50.
+ #channel_join_limit = 100;
+
+ # HTTP server access to the server for retrieving server statistics
+ # with a web browser. This is disabled by default.
+ #http_server = true;
+ #http_server_ip = "127.0.0.1";
+ #http_server_port = 5000;
+
+ # Debug string. Debug string can be set to print debugging from
+ # the running server. The debug is redirected to stderr.
+ # debug_string = "";
};
#
# are redirected on the less important ones, thus setting a valid logging
# file for "Info" will ensure logging for all channels, while setting
# logging file for "Errors" will ensure logging for channels "Errors"
-# and "Fatals"
+# and "Fatals". If only, for example, "Info" is set then all logs go to
+# that file (like in example below).
#
Logging {
# Use timestamp in the logging files? (Usually it is a good idea,
# Informational messages
Info {
File = "@LOGSDIR@/silcd.log";
- Size = "50k";
+ Size = "100k";
};
# Warning messages
- Warnings {
- File = "@LOGSDIR@/silcd_warnings.log";
- Size = "50k";
- };
+ #Warnings {
+ # File = "@LOGSDIR@/silcd_warnings.log";
+ # Size = "50k";
+ #};
# Error messages
- Errors {
- File = "@LOGSDIR@/silcd_errors.log";
- Size = "50k";
- };
+ #Errors {
+ # File = "@LOGSDIR@/silcd_errors.log";
+ # Size = "50k";
+ #};
# Fatal messages
- Fatals {
- File = "@LOGSDIR@/silcd_fatals.log";
- Size = "50k";
- };
+ #Fatals {
+ # File = "@LOGSDIR@/silcd_fatals.log";
+ # Size = "50k";
+ #};
};
#
#
# The authentication data is specified by Passphrase and/or PublicKey.
# If both are provided then both password and public key based authentication
-# is allowed. If the Publickey is used it includes the file path to the
-# public key file. If none of them is provided then authentication is not
-# required. The PublicKey can be set multiple times to set multiple
-# public keys for one connection.
+# is allowed. The "PublicKey" includes the single key contained in the
+# specified file, while "PublicKeyDir" includes all files in the specified
+# directory, which must all be valid public keys with ".pub" suffix.
#
# Next example connection will match to all incoming client connections,
# and no authentication is required.
Client {
#Host = "10.1.*";
#Passphrase = "secret";
- #PublicKey = "/path/to/the/user_my.key";
- #PublicKey = "/path/to/the/user_221.key";
- #PublicKey = "/path/to/the/user_313.key";
+ #PublicKey = "/path/to/the/user_my.pub";
+ #PublicKey = "/path/to/the/user_221.pub";
+ #PublicKey = "/path/to/the/user_313.pub";
+ #PublicKeyDir = "/path/to/keys/dir/";
Params = "normal";
};
User = "priikone";
Nick = "pekka";
Passphrase = "verysecret";
- # PublicKey = "/path/to/the/public.key";
+ # PublicKey = "/path/to/the/public.pub";
};
#
# If server connections are configured it means that this server is
# router server. Normal servers must not configure server connections.
# Thus, if this server is not router do not configure this section. If
-# your server is router, this must be configured.
+# your server is router, this must be configured. The Host (mandatory)
+# specifies the remote server.
#
# The authentication data is specified by Passphrase and/or PublicKey.
# If both are provided then both password and public key based authentication
ServerConnection {
Host = "10.2.1.7";
Passphrase = "verysecret";
- #PublicKey = "/path/to/the/public.key";
+ #PublicKey = "/path/to/the/public.pub";
Params = "normal";
Backup = false;
};
# For normal servers only one entry maybe configured to this section. It
# must be the router this server will be connected to. For router servers,
# this section includes all configured router connections. The first
-# configured connection is the primary route. The Host specifies the
-# remote hostname or IP address. The Port specifies the remote port to
-# connect when Initiator is true. When Initiator is false the Port
+# configured connection is the primary route. The Host (mandatory) specifies
+# the remote hostname or IP address. The Port specifies the remote port
+# to connect when Initiator is true. When Initiator is false the Port
# specifies the local port (listener port).
#
# The authentication data is specified by Passphrase and/or PublicKey.
Host = "10.2.1.100";
Port = 706;
Passphrase = "verysecret";
- #PublicKey = "/path/to/the/public.key";
+ #PublicKey = "/path/to/the/public.pub";
Params = "normal";
Initiator = true;
#BackupHost = "10.2.1.6";