SilcSocketConnection sock,
bool broadcast,
SilcClientID *client_id,
- char *comment,
- SilcClientID *killer);
+ const char *comment,
+ void *killer, SilcIdType killer_type);
void silc_server_send_notify_umode(SilcServer server,
SilcSocketConnection sock,
bool broadcast,
SilcChannelEntry channel,
SilcClientID *client_id,
char *add, char *del);
+void silc_server_send_notify_watch(SilcServer server,
+ SilcSocketConnection sock,
+ SilcClientEntry watcher,
+ SilcClientEntry client,
+ const char *nickname,
+ SilcNotifyType type);
void silc_server_send_notify_dest(SilcServer server,
SilcSocketConnection sock,
bool broadcast,
void silc_server_send_command_reply(SilcServer server,
SilcSocketConnection sock,
SilcCommand command,
- SilcCommandStatus status,
- SilcCommandStatus error,
+ SilcStatus status,
+ SilcStatus error,
SilcUInt16 ident,
SilcUInt32 argc, ...);
void silc_server_send_dest_command_reply(SilcServer server,
void *dst_id,
SilcIdType dst_id_type,
SilcCommand command,
- SilcCommandStatus status,
- SilcCommandStatus error,
+ SilcStatus status,
+ SilcStatus error,
SilcUInt16 ident,
SilcUInt32 argc, ...);
void silc_server_send_heartbeat(SilcServer server,