rec = g_new0(WINDOW_REC, 1);
rec->refnum = window_get_new_refnum();
+ rec->level = level2bits(settings_get_str("window_default_level"));
windows = g_slist_prepend(windows, rec);
signal_emit("window created", 2, rec, GINT_TO_POINTER(automatic));
void window_auto_destroy(WINDOW_REC *window)
{
if (settings_get_bool("autoclose_windows") && windows->next != NULL &&
- window->items == NULL && window->level == 0)
+ window->items == NULL && window->bound_items == NULL &&
+ window->level == 0 && !window->immortal)
window_destroy(window);
}
void window_change_server(WINDOW_REC *window, void *server)
{
+ if (server != NULL && SERVER(server)->disconnected)
+ return;
+
window->active_server = server;
signal_emit("window server changed", 2, window, server);
}
signal_emit("window name changed", 1, window);
}
+void window_set_history(WINDOW_REC *window, const char *name)
+{
+ char *oldname;
+ oldname = window->history_name;
+
+ if (name == NULL || *name == '\0')
+ window->history_name = NULL;
+ else
+ window->history_name = g_strdup(name);
+
+ signal_emit("window history changed", 1, window, oldname);
+
+ g_free_not_null(oldname);
+}
+
void window_set_level(WINDOW_REC *window, int level)
{
g_return_if_fail(window != NULL);
signal_emit("window level changed", 1, window);
}
+void window_set_immortal(WINDOW_REC *window, int immortal)
+{
+ g_return_if_fail(window != NULL);
+
+ window->immortal = immortal;
+ signal_emit("window immortal changed", 1, window);
+}
+
/* return active item's name, or if none is active, window's name */
char *window_get_active_name(WINDOW_REC *window)
{
return window->name;
}
+#define WINDOW_LEVEL_MATCH(window, server, level) \
+ (((window)->level & level) && \
+ (server == NULL || (window)->active_server == server))
+
WINDOW_REC *window_find_level(void *server, int level)
{
- WINDOW_REC *match;
GSList *tmp;
- match = NULL;
+ /* prefer active window if possible */
+ if (active_win != NULL &&
+ WINDOW_LEVEL_MATCH(active_win, server, level))
+ return active_win;
+
for (tmp = windows; tmp != NULL; tmp = tmp->next) {
WINDOW_REC *rec = tmp->data;
- if ((server == NULL || rec->active_server == server) &&
- (rec->level & level)) {
- if (server == NULL || rec->active_server == server)
- return rec;
- match = rec;
- }
+ if (WINDOW_LEVEL_MATCH(rec, server, level))
+ return rec;
}
- return match;
+ return NULL;
}
WINDOW_REC *window_find_closest(void *server, const char *name, int level)
{
- WINDOW_REC *window;
+ WINDOW_REC *window,*namewindow=NULL;
WI_ITEM_REC *item;
/* match by name */
item = name == NULL ? NULL :
window_item_find(server, name);
- if (item != NULL)
- return window_item_window(item);
+ if (item != NULL) {
+ namewindow = window_item_window(item);
+ if (namewindow != NULL && ((namewindow->level & level) != 0 ||
+ !settings_get_bool("window_check_level_first")))
+ return namewindow;
+ }
/* match by level */
if (level != MSGLEVEL_HILIGHT)
window = window_find_level(NULL, level);
if (window != NULL) return window;
+ /* still return item's window if we didnt find anything */
+ if (namewindow != NULL) return namewindow;
+
/* fallback to active */
return active_win;
}
return max;
}
-static int window_refnum_cmp(WINDOW_REC *w1, WINDOW_REC *w2)
+int window_refnum_cmp(WINDOW_REC *w1, WINDOW_REC *w2)
{
return w1->refnum < w2->refnum ? -1 : 1;
}
return sorted;
}
+/* Add a new bind to window - if duplicate is found it's returned */
WINDOW_BIND_REC *window_bind_add(WINDOW_REC *window, const char *servertag,
const char *name)
{
g_return_val_if_fail(window != NULL, NULL);
g_return_val_if_fail(servertag != NULL, NULL);
- g_return_val_if_fail(name != NULL, NULL);
+ g_return_val_if_fail(name != NULL, NULL);
+
+ rec = window_bind_find(window, servertag, name);
+ if (rec != NULL)
+ return rec;
rec = g_new0(WINDOW_BIND_REC, 1);
rec->name = g_strdup(name);
}
}
+static void window_print_daychange(WINDOW_REC *window, struct tm *tm)
+{
+ THEME_REC *theme;
+ TEXT_DEST_REC dest;
+ char *format, str[256];
+
+ theme = active_win->theme != NULL ? active_win->theme : current_theme;
+ format_create_dest(&dest, NULL, NULL, MSGLEVEL_NEVER, window);
+ format = format_get_text_theme(theme, MODULE_NAME, &dest,
+ TXT_DAYCHANGE);
+ if (strftime(str, sizeof(str), format, tm) <= 0)
+ str[0] = '\0';
+ g_free(format);
+
+ printtext_string_window(window, MSGLEVEL_NEVER, str);
+}
+
static void sig_print_text(void)
{
GSList *tmp;
- char month[100];
time_t t;
struct tm *tm;
t = time(NULL);
tm = localtime(&t);
- if (strftime(month, sizeof(month), "%b", tm) <= 0)
- month[0] = '\0';
-
if (tm->tm_hour != 0 || tm->tm_min != 0)
return;
signal_remove("print text", (SIGNAL_FUNC) sig_print_text);
/* day changed, print notice about it to every window */
- for (tmp = windows; tmp != NULL; tmp = tmp->next) {
- printformat_window(tmp->data, MSGLEVEL_NEVER, TXT_DAYCHANGE,
- tm->tm_mday, tm->tm_mon+1,
- 1900+tm->tm_year, month);
- }
+ for (tmp = windows; tmp != NULL; tmp = tmp->next)
+ window_print_daychange(tmp->data, tm);
}
static int sig_check_daychange(void)
daycheck = 0; daytag = -1;
settings_add_bool("lookandfeel", "window_auto_change", FALSE);
settings_add_bool("lookandfeel", "windows_auto_renumber", TRUE);
+ settings_add_bool("lookandfeel", "window_check_level_first", FALSE);
+ settings_add_str("lookandfeel", "window_default_level", "NONE");
read_settings();
signal_add("server looking", (SIGNAL_FUNC) sig_server_looking);