+++ /dev/null
-#ifndef __WINDOW_ITEMS_H
-#define __WINDOW_ITEMS_H
-
-#include "fe-windows.h"
-
-/* Add/remove/destroy window item from `window' */
-void window_item_add(WINDOW_REC *window, WI_ITEM_REC *item, int automatic);
-void window_item_remove(WI_ITEM_REC *item);
-void window_item_destroy(WI_ITEM_REC *item);
-
-/* Find a window for `item' and call window_item_add(). */
-void window_item_create(WI_ITEM_REC *item, int automatic);
-
-#define window_item_window(item) \
- ((WINDOW_REC *) ((WI_ITEM_REC *) (item))->window)
-void window_item_change_server(WI_ITEM_REC *item, void *server);
-
-void window_item_set_active(WINDOW_REC *window, WI_ITEM_REC *item);
-/* Return TRUE if `item' is the active window item in the window.
- `item' can be NULL. */
-int window_item_is_active(WI_ITEM_REC *item);
-
-void window_item_prev(WINDOW_REC *window);
-void window_item_next(WINDOW_REC *window);
-
-/* Find wanted window item by name. `server' can be NULL. */
-WI_ITEM_REC *window_item_find(void *server, const char *name);
-WI_ITEM_REC *window_item_find_window(WINDOW_REC *window,
- void *server, const char *name);
-
-void window_items_init(void);
-void window_items_deinit(void);
-
-#endif