void *window;
STRUCT_SERVER_REC *server;
-char *name;
+char *visible_name;
time_t createtime;
int data_level;
char *hilight_color;
+void (*destroy)(WI_ITEM_REC *item);
+
+const char *(*get_target)(WI_ITEM_REC *item);
+#define window_item_get_target(item) \
+ ((item)->get_target(item))
+
#undef STRUCT_SERVER_REC