#ifndef __STATUSBAR_H #define __STATUSBAR_H #include "mainwindows.h" #define STATUSBAR_PRIORITY_HIGH 100 #define STATUSBAR_PRIORITY_NORMAL 0 #define STATUSBAR_PRIORITY_LOW -100 typedef struct SBAR_ITEM_REC SBAR_ITEM_REC; typedef void (*STATUSBAR_FUNC) (SBAR_ITEM_REC *item, int get_size_only); /* type */ #define STATUSBAR_TYPE_ROOT 1 #define STATUSBAR_TYPE_WINDOW 2 /* placement */ #define STATUSBAR_TOP 1 #define STATUSBAR_BOTTOM 2 /* visible */ #define STATUSBAR_VISIBLE_ALWAYS 1 #define STATUSBAR_VISIBLE_ACTIVE 2 #define STATUSBAR_VISIBLE_INACTIVE 3 typedef struct { char *name; GSList *config_bars; GSList *bars; } STATUSBAR_GROUP_REC; typedef struct { char *name; int type; /* root/window */ int placement; /* top/bottom */ int position; /* the higher the number, the lower it is in screen */ int visible; /* active/inactive/always */ GSList *items; } STATUSBAR_CONFIG_REC; typedef struct { STATUSBAR_GROUP_REC *group; STATUSBAR_CONFIG_REC *config; MAIN_WINDOW_REC *parent_window; /* if config->type == STATUSBAR_TYPE_WINDOW */ GSList *items; char *color; /* background color */ int real_ypos; /* real Y-position in screen at the moment */ unsigned int dirty:1; int dirty_xpos; /* -1 = only redraw some items, >= 0 = redraw all items after from xpos */ } STATUSBAR_REC; typedef struct { char *name; char *value; /* if non-NULL, overrides the default */ int priority; unsigned int right_alignment:1; } SBAR_ITEM_CONFIG_REC; struct SBAR_ITEM_REC { STATUSBAR_REC *bar; SBAR_ITEM_CONFIG_REC *config; STATUSBAR_FUNC func; /* what item wants */ int min_size, max_size; /* what item gets */ int xpos, size; int current_size; /* item size currently in screen */ unsigned int dirty:1; }; extern GSList *statusbar_groups; extern STATUSBAR_GROUP_REC *active_statusbar_group; void statusbar_item_register(const char *name, const char *value, STATUSBAR_FUNC func); void statusbar_item_unregister(const char *name); STATUSBAR_GROUP_REC *statusbar_group_create(const char *name); void statusbar_group_destroy(STATUSBAR_GROUP_REC *rec); STATUSBAR_GROUP_REC *statusbar_group_find(const char *name); STATUSBAR_REC *statusbar_create(STATUSBAR_GROUP_REC *group, STATUSBAR_CONFIG_REC *config, MAIN_WINDOW_REC *parent_window); void statusbar_destroy(STATUSBAR_REC *bar); STATUSBAR_REC *statusbar_find(STATUSBAR_GROUP_REC *group, const char *name, MAIN_WINDOW_REC *window); SBAR_ITEM_REC *statusbar_item_create(STATUSBAR_REC *bar, SBAR_ITEM_CONFIG_REC *config); void statusbar_item_destroy(SBAR_ITEM_REC *item); void statusbar_item_default_handler(SBAR_ITEM_REC *item, int get_size_only, const char *str, const char *data, int escape_vars); /* redraw statusbar, NULL = all */ void statusbar_redraw(STATUSBAR_REC *bar, int force); void statusbar_item_redraw(SBAR_ITEM_REC *item); void statusbar_items_redraw(const char *name); void statusbar_recreate_items(STATUSBAR_REC *bar); void statusbars_recreate_items(void); void statusbars_create_window_bars(void); void statusbar_redraw_dirty(void); void statusbar_init(void); void statusbar_deinit(void); #endif