#ifndef __WINDOW_ITEMS_H #define __WINDOW_ITEMS_H #include "fe-windows.h" /* Add/remove/destroy window item from `window' */ void window_item_add(WINDOW_REC *window, WI_ITEM_REC *item, int automatic); void window_item_remove(WI_ITEM_REC *item); void window_item_destroy(WI_ITEM_REC *item); /* Find a window for `item' and call window_item_add(). */ void window_item_create(WI_ITEM_REC *item, int automatic); #define window_item_window(item) \ ((WINDOW_REC *) ((WI_ITEM_REC *) (item))->window) void window_item_change_server(WI_ITEM_REC *item, void *server); void window_item_set_active(WINDOW_REC *window, WI_ITEM_REC *item); /* Return TRUE if `item' is the active window item in the window. `item' can be NULL. */ int window_item_is_active(WI_ITEM_REC *item); void window_item_prev(WINDOW_REC *window); void window_item_next(WINDOW_REC *window); /* Find wanted window item by name. `server' can be NULL. */ WI_ITEM_REC *window_item_find(void *server, const char *name); WI_ITEM_REC *window_item_find_window(WINDOW_REC *window, void *server, const char *name); void window_items_init(void); void window_items_deinit(void); #endif