#define IS_SERVER_CONNECT(conn) \
(SERVER_CONNECT(conn) ? TRUE : FALSE)
+#define server_ischannel(server, channel) \
+ (server)->ischannel(server, channel)
+
/* all strings should be either NULL or dynamically allocated */
/* address and nick are mandatory, rest are optional */
struct _SERVER_CONNECT_REC {
#include "server-rec.h"
};
+#define SEND_TARGET_CHANNEL 0
+#define SEND_TARGET_NICK 1
+
extern GSList *servers, *lookup_servers;
void servers_init(void);
/* Disconnect from server */
void server_disconnect(SERVER_REC *server);
+void server_ref(SERVER_REC *server);
+int server_unref(SERVER_REC *server);
+
SERVER_REC *server_find_tag(const char *tag);
+SERVER_REC *server_find_lookup_tag(const char *tag);
SERVER_REC *server_find_chatnet(const char *chatnet);
/* starts connecting to server */
int server_start_connect(SERVER_REC *server);
-void server_connect_free(SERVER_CONNECT_REC *conn);
+void server_connect_ref(SERVER_CONNECT_REC *conn);
+void server_connect_unref(SERVER_CONNECT_REC *conn);
+
+SERVER_REC *server_connect(SERVER_CONNECT_REC *conn);
/* initializes server record but doesn't start connecting */
void server_connect_init(SERVER_REC *server);