int type; /* module_get_uniq_id("SERVER CONNECT", 0) */
int chat_type; /* chat_protocol_lookup(xx) */
+int refcount;
+
/* if we're connecting via proxy, or just NULLs */
char *proxy;
int proxy_port;
-char *proxy_string, *proxy_password;
+char *proxy_string, *proxy_string_after, *proxy_password;
unsigned short family; /* 0 = don't care, AF_INET or AF_INET6 */
+char *tag; /* try to keep this tag when connected to server */
char *address;
int port;
char *chatnet;
char *username;
char *realname;
+char *ssl_cert;
+char *ssl_pkey;
+char *ssl_cafile;
+char *ssl_capath;
+
+GIOChannel *connect_handle; /* connect using this handle */
+
/* when reconnecting, the old server status */
-unsigned int reconnection:1; /* we're trying to reconnect */
+unsigned int reconnection:1; /* we're trying to reconnect a connected server */
+unsigned int reconnecting:1; /* we're trying to reconnect any connection */
+unsigned int no_autojoin_channels:1; /* don't autojoin any channels */
+unsigned int unix_socket:1; /* Connect using named unix socket */
+unsigned int use_ssl:1; /* this connection uses SSL */
+unsigned int ssl_verify:1;
+unsigned int no_connect:1; /* don't connect() at all, it's done by plugin */
char *channels;
char *away_reason;