/* silcfsm.h Author: Pekka Riikonen Copyright (C) 2005, 2006 Pekka Riikonen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ /****h* silcutil/SILC Finite State Machine * * DESCRIPTION * * SILC FSM Interface implements a finite state machine. The FSM can be * used to implement all kinds of machines and protocols. The FSM supports * also threads and can be synchronized by using mutex locks. The FSM * also supports real system threads. It is possible to create new FSM * thread and then execute in real system thread, if platform supports * threads. * * The FSM provides also asynchronous events that can be used to wait for * some events or states to occur. The FSM events may be used as condition * variables and signallers. The FSM events can safely be used in FSM * threads that are executed in real system threads. * * To synchronize machines that use FSM threads that are executed in real * system threads the SILC Mutex API (silcmutex.h) may be used. Normal * multi-threaded coding conventions apply when programming with real FSM * threads. If the FSM threads are not real system threads, synchronization * is not required. * ***/ #ifndef SILCFSM_H #define SILCFSM_H /****s* silcutil/SilcFSMAPI/SilcFSM * * NAME * * typedef struct SilcFSMObject *SilcFSM; * * DESCRIPTION * * The actual FSM context and is allocated with silc_fsm_alloc and * given as argument to all silc_fsm_* functions. It is freed by * silc_fsm_free function. It is also possible to use pre-allocated * FSM context by using SilcFSMStruct instead of SilcFSM. * ***/ typedef struct SilcFSMObject *SilcFSM; /****s* silcutil/SilcFSMAPI/SilcFSMStruct * * NAME * * typedef struct SilcFSMObject SilcFSMStruct; * * DESCRIPTION * * The actual FSM context and can be used as pre-allocated FSM context, * instead of SilcFSM context. This context is initialized with the * silc_fsm_init function. It need not be uninitialized. * ***/ typedef struct SilcFSMObject SilcFSMStruct; /****s* silcutil/SilcFSMAPI/SilcFSMThread * * NAME * * typedef struct SilcFSMObject *SilcFSMThread; * * DESCRIPTION * * FSM thread context. The SILC FSM supports threads, virtual machine * threads (inside FSM) and actual real system threads if platorm * supports them. In a complex machine certain complex operations may * be desired to execute in a thread. The SilcFSMThread is allocated * by silc_fsm_thread_alloc and feed by silc_fsm_free. It is also * possible to use pre-allocated thread by using SilcFSMThreadStruct * instead of SilcFSMThread. * ***/ typedef struct SilcFSMObject *SilcFSMThread; /****s* silcutil/SilcFSMAPI/SilcFSM * * NAME * * typedef struct SilcFSMObject SilcFSMThreadStruct; * * DESCRIPTION * * FSM thread context and can be used as a pre-allocated FSM thread context, * instead of SilcFSMThread context. This context is initialized with the * silc_fsm_thread_init function. It need not be uninitialized. * ***/ typedef struct SilcFSMObject SilcFSMThreadStruct; /****d* silcutil/SilcFSMAPI/SILC_FSM_CONTINUE * * NAME * * SILC_FSM_CONTINUE * * DESCRIPTION * * Moves to next state synchronously. This macro is used in state * functions to immediately move to next state. The state function * returns in this macro. The macro has no arguments. * * EXAMPLE * * SILC_FSM_STATE(silc_foo_state) * { * ... * * // Move to next state now * silc_fsm_next(fsm, silc_foo_next_state); * SILC_FSM_CONTINUE; * } * ***/ #define SILC_FSM_CONTINUE \ return fsm->next_state(fsm, fsm->fsm_context, fsm->state_context); /****d* silcutil/SilcFSMAPI/SILC_FSM_YIELD * * NAME * * SILC_FSM_YIELD * * DESCRIPTION * * Moves to next state through the machine scheduler. Other threads * running in the machine will get running time with SILC_FSM_YIELD. * When using real threads, using SILC_FSM_YIELD is usually unnecessary. * The state function returns in this macro. The macro has no arguments. * ***/ #define SILC_FSM_YIELD return SILC_FSM_ST_YIELD; /****d* silcutil/SilcFSMAPI/SILC_FSM_WAIT * * NAME * * SILC_FSM_WAIT * * DESCRIPTION * * Suspends the machine or thread until it is awaken. This is used * when asynchronous call is made or timer is set, or something else * that requires waiting. The state function returns in this macro. * The macro has no arguments. * ***/ #define SILC_FSM_WAIT return SILC_FSM_ST_WAIT /****d* silcutil/SilcFSMAPI/SILC_FSM_FINISH * * NAME * * SILC_FSM_FINISH * * DESCRIPTION * * Finishes the machine or thread and calls its destructor, if defined. * If the machine is finished when it has running threads the machine * will fatally fail. User must always finish the threads before * finishing the machine. The macro has no arguments. * ***/ #define SILC_FSM_FINISH return SILC_FSM_ST_FINISH /****f* silcutil/SilcFSMAPI/SilcFSMDestructor * * SYNOPSIS * * typedef void (*SilcFSMDestructor)(SilcFSM fsm, void *fsm_context, * void *destructor_context); * * DESCRIPTION * * The destructor callback that was set in silc_fsm_alloc or in * silc_fsm_init function. It will be called when a state function * calls SILC_FSM_FINISH. This function will be called through * the scheduler; it will not be called immediately after the state * function calls SILC_FSM_FINISH, but will be called later. The `fsm' * may be freed in this function. * ***/ typedef void (*SilcFSMDestructor)(SilcFSM fsm, void *fsm_context, void *destructor_context); /****f* silcutil/SilcFSMAPI/SilcFSMThreadDestructor * * SYNOPSIS * * typedef void (*SilcFSMThreadDestructor)(SilcFSMThread thread, * void *thread_context, * void *destructor_context); * * DESCRIPTION * * The destructor callback that was set in silc_fsm_thread_alloc or in * silc_fsm_thread_init function. It will be called when a state function * calls SILC_FSM_FINISH. This function will be called through the * scheduler; it will not be called immediately after the state function * calls SILC_FSM_FINISH, but will be called later. The `thread' may * be freed in this function. * * NOTES * * Even if the `thread' was executed in real system thread, this callback * is always received in the main machine thread, not in the created * thread. * ***/ typedef void (*SilcFSMThreadDestructor)(SilcFSMThread thread, void *thread_context, void *destructor_context); /****d* silcutil/SilcFSMAPI/SILC_FSM_STATE * * NAME * * #define SILC_FSM_STATE(name) * * DESCRIPTION * * This macro is used to declare an FSM state function. The `fsm' is * the SilcFSM or SilcFSMThread context, the `fsm_context' is the context * given as argument to silc_fsm_alloc, silc_fsm_init, silc_fsm_thread_init, * or silc_fsm_thread_alloc function. The `state_context' is the optional * state specific context set with silc_fsm_set_state_context function. * * SOURCE */ #define SILC_FSM_STATE(name) \ int name(struct SilcFSMObject *fsm, void *fsm_context, void *state_context) /***/ /* State function callback */ typedef int (*SilcFSMStateCallback)(struct SilcFSMObject *fsm, void *fsm_context, void *state_context); /****d* silcutil/SilcFSMAPI/SILC_FSM_CALL * * NAME * * SILC_FSM_CALL(function) * * DESCRIPTION * * Macro used to call asynchronous calls from state function. If the * call is not really asynchronous then this will cause the machine to * directly proceed to next state. If the call is truly asynchronous * then this will set the machine to wait state. The silc_fsm_next * must be called before this macro, so that the next state is set. * * NOTES * * The state function returns in this macro. * * EXAMPLE * * // Simple example * silc_fsm_next(fsm, some_next_state); * SILC_FSM_CALL(silc_some_async_call(server, some_callback, context)); * * // More complex example * silc_fsm_next(fsm, some_next_state); * SILC_FSM_CALL((some_context->operation = * silc_some_async_call(server, some_callback, context))); * ***/ #define SILC_FSM_CALL(function) \ do { \ assert(!silc_fsm_set_call(fsm, TRUE)); \ function; \ if (!silc_fsm_set_call(fsm, FALSE)) \ SILC_FSM_CONTINUE; \ SILC_FSM_WAIT; \ } while(0) /****d* silcutil/SilcFSMAPI/SILC_FSM_CALL_CONTINUE * * NAME * * SILC_FSM_CALL_CONTINUE(fsm) * * DESCRIPTION * * Macro used to proceed after asynchornous call. This is called in the * callback of the asynchronous call to continue in the state machine. * * EXAMPLE * * void some_callback(void *context) { * SilcFSM fsm = context; * ... * // Continue to the next state * SILC_FSM_CALL_CONTINUE(fsm); * } * ***/ #define SILC_FSM_CALL_CONTINUE(fsm) \ do { \ if (!silc_fsm_set_call(fsm, FALSE)) \ silc_fsm_continue(fsm); \ } while(0) /****d* silcutil/SilcFSMAPI/SILC_FSM_CALL_CONTINUE_SYNC * * NAME * * SILC_FSM_CALL_CONTINUE_SYNC(fsm) * * DESCRIPTION * * Macro used to proceed after asynchornous call. This is called in the * callback of the asynchronous call to continue in the state machine. * This continues to the next state synchronously, not through the * scheduler. * * EXAMPLE * * void some_callback(void *context) { * SilcFSM fsm = context; * ... * // Continue to the next state immediately * SILC_FSM_CALL_CONTINUE_SYNC(fsm); * } * ***/ #define SILC_FSM_CALL_CONTINUE_SYNC(fsm) \ do { \ if (!silc_fsm_set_call(fsm, FALSE)) \ silc_fsm_continue_sync(fsm); \ } while(0) /****d* silcutil/SilcFSMAPI/SILC_FSM_THREAD_WAIT * * NAME * * SILC_FSM_THREAD_WAIT(thread) * * DESCRIPTION * * Macro used to wait for the `thread' to terminate. The machine or * thread will be suspended while it is waiting for the thread to * terminate. * * NOTES * * The state function returns in this macro. * * This macro is the only way to safely make sure that the thread has * terminated by the time FSM continues from the waiting state. Using * FSM events to signal from the thread before SILC_FSM_FINISH is called * works with normal FSM threads, but especially with real system threads * it does not guarantee that the FSM won't continue before the thread has * actually terminated. Usually this is not a problem, but it can be a * problem if the FSM is waiting to be freed. In this case using this * macro is strongly recommended. * ***/ #define SILC_FSM_THREAD_WAIT(thread) \ do { \ silc_fsm_thread_wait(fsm, thread); \ SILC_FSM_WAIT; \ } while(0) /****f* silcutil/SilcFSMAPI/silc_fsm_alloc * * SYNOPSIS * * SilcFSM silc_fsm_alloc(void *fsm_context, * SilcFSMDestructor destructor, * void *destructor_context, * SilcSchedule schedule); * * DESCRIPTION * * Allocates SILC Finite State Machine context. The `destructor' with * `destructor_context' will be called when the machines finishes. The * caller must free the returned context with silc_fsm_free. The * `fsm_context' is delivered to every FSM state function. The `schedule' * is the caller's scheduler and the FSM will be run in the scheduler. * * EXAMPLE * * SilcAsyncOperation silc_async_call(Callback callback, void *cb_context) * { * SilcAsyncOperation op; * SilcFSM fsm; * ... * * // Allocate async operation so that caller can control us, like abort * op = silc_async_alloc(silc_async_call_abort, NULL, ourcontext); * * // Start FSM * fsm = silc_fsm_alloc(ourcontext, fsm_destructor, ourcontext, * schedule); * silc_fsm_start(fsm, first_state); * ... * * // Return async operation for upper layer * return op; * } * ***/ SilcFSM silc_fsm_alloc(void *fsm_context, SilcFSMDestructor destructor, void *destructor_context, SilcSchedule schedule); /****f* silcutil/SilcFSMAPI/silc_fsm_init * * SYNOPSIS * * SilcBool silc_fsm_init(SilcFSM fsm, * void *fsm_context, * SilcFSMDestructor destructor, * void *destructor_context, * SilcSchedule schedule); * * DESCRIPTION * * Initializes a pre-allocated SilcFSM context. This call is equivalent * to silc_fsm_alloc except that this takes the pre-allocated context * as argument. The silc_fsm_free must not be called if this was called. * Returns TRUE if the initialization is Ok or FALSE if error occurred. * This function does not allocate any memory. The `schedule' is the * caller's scheduler and the FSM will be run in the scheduler. * * EXAMPLE * * SilcFSMStruct fsm; * * silc_fsm_init(&fsm, application, fsm_destructor, application, schedule); * silc_fsm_start(&fsm, first_state); * ***/ SilcBool silc_fsm_init(SilcFSM fsm, void *fsm_context, SilcFSMDestructor destructor, void *destructor_context, SilcSchedule schedule); /****f* silcutil/SilcFSMAPI/silc_fsm_thread_alloc * * SYNOPSIS * * SilcFSMThread silc_fsm_thread_alloc(SilcFSM fsm, * void *thread_context, * SilcFSMThreadDestructor destructor, * void *destructor_context, * SilcBool real_thread); * * DESCRIPTION * * Allocates FSM thread context. The thread will be executed in the * FSM machine indicated by `fsm'. The caller must free the returned * thread context with silc_fsm_free. If the 'real_thread' is TRUE * then the thread will actually be executed in real thread, if platform * supports them. The `thread_context' is delivered to every state * function in the thread. * * NOTES * * If the system does not support threads, then this function will revert * back to normal FSM threads. * * If the `real_thread' is TRUE then FSM will allocate new SilcSchedule * for the FSM thread. If you need scheduler in the real thread it is * strongly recommended that you use the SilcSchedule that is allocated * for the thread. You can retrieve the SilcSchedule from the thread * using silc_fsm_get_schedule function. Note that, the allocated * SilcSchedule will become invalid after the thread finishes. * * If `real_thread' is FALSE the silc_fsm_get_schedule will return * the SilcSchedule that was originally given to silc_fsm_alloc or * silc_fsm_init. * * EXAMPLE * * SILC_FSM_STATE(silc_foo_state) * { * SilcFSMThread thread; * ... * * // Execute the route lookup in thread * thread = silc_fsm_thread_alloc(fsm, fsm_context, NULL, NULL, FALSE); * silc_fsm_start(thread, silc_route_lookup_start); * * // Wait here for the thread to terminate. Set the state where to go * // after the thread has terminated. * silc_fsm_next(fsm, silc_foo_route_lookup_finished); * SILC_FSM_THREAD_WAIT(thread); * } * ***/ SilcFSMThread silc_fsm_thread_alloc(SilcFSM fsm, void *thread_context, SilcFSMThreadDestructor destructor, void *destructor_context, SilcBool real_thread); /****f* silcutil/SilcFSMAPI/silc_fsm_thread_init * * SYNOPSIS * * void silc_fsm_thread_init(SilcFSMThread thread, * SilcFSM fsm, * void *thread_context, * SilcFSMThreadDestructor destructor, * void *destructor_context, * SilcBool real_thread); * * DESCRIPTION * * Initializes a pre-allocated SilcFSMThread context. This call is * equivalent to silc_fsm_thread_alloc except that this takes the * pre-allocated context as argument. The silc_fsm_free must not be * called if this was called. If the `real_thread' is TRUE then the * thread will actually be executed in real thread, if platform supports * them. * * NOTES * * See the notes from the silc_fsm_thread_alloc. * * EXAMPLE * * SilcFSMThreadStruct thread; * * silc_fsm_thread_init(&thread, fsm, application, NULL, NULL, FALSE); * silc_fsm_start(&thread, first_state); * ***/ void silc_fsm_thread_init(SilcFSMThread thread, SilcFSM fsm, void *thread_context, SilcFSMThreadDestructor destructor, void *destructor_context, SilcBool real_thread); /****f* silcutil/SilcFSMAPI/silc_fsm_free * * SYNOPSIS * * void silc_fsm_free(void *fsm); * * DESCRIPTION * * Free the SILC FSM context that was allocated with silc_fsm_alloc, * or free the SILC FSM thread context that was allocated with * silc_fsm_thread_alloc. This function is used with both SilcFSM * and SilcFSMThread contexts. * * NOTES * * When freeing FSM, it must not have any active threads. * ***/ void silc_fsm_free(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_start * * SYNOPSIS * * void silc_fsm_start(void *fsm, SilcFSMStateCallback start_state); * * DESCRIPTION * * This function must be called after the SILC FSM context was created. * This actually starts the state machine. Note that, the machine is * started later after this function returns. The `start_state' is the * state where the machine or thread is started. This function is used * with both SilcFSM and SilcFSMThread contexts. * * EXAMPLE * * SilcFSM fsm; * * fsm = silc_fsm_alloc(context, destructor, context, schedule); * silc_fsm_start(fsm, first_state); * ***/ void silc_fsm_start(void *fsm, SilcFSMStateCallback start_state); /****f* silcutil/SilcFSMAPI/silc_fsm_start_sync * * SYNOPSIS * * void silc_fsm_start_sync(void *fsm, SilcFSMStateCallback start_state); * * DESCRIPTION * * This function is same as silc_fsm_start, except that the FSM will * be started immediately inside this function. After this function * returns the `start_state' has already been executed. If the machine * is completely synchronous (no waiting used in the machine) then * the machine will have finished once this function returns. Also * note that if the machine is completely synchronous the destructor * will also be called from inside this function. This function is used * with both SilcFSM and SilcFSMThread contexts. * ***/ void silc_fsm_start_sync(void *fsm, SilcFSMStateCallback start_state); /****f* silcutil/SilcFSMAPI/silc_fsm_next * * SYNOPSIS * * void silc_fsm_next(void *fsm, SilcFSMStateCallback next_state); * * DESCRIPTION * * Set the next state to be executed. If the state function that * call this function calls SILC_FSM_CONTINUE, the `next_state' * will be executed immediately. If it calls SILC_FSM_YIELD it * yields the thread and the `next_state' will be run after other * threads have run first. This function must always be used to set * the next state in the machine or thread. This function is used * with both SilcFSM and SilcFSMThread contexts. * * EXAMPLE * * // Move to next state * silc_fsm_next(fsm, next_state); * SILC_FSM_CONTINUE; * ***/ void silc_fsm_next(void *fsm, SilcFSMStateCallback next_state); /****f* silcutil/SilcFSMAPI/silc_fsm_next_later * * SYNOPSIS * * void silc_fsm_next_later(void *fsm, SilcFSMStateCallback next_state, * SilcUInt32 seconds, SilcUInt32 useconds); * * DESCRIPTION * * Set the next state to be executed later, at the specified time. * The SILC_FSM_WAIT must be called in the state function if this * function is called. If any other state is returned machine operation * is undefined. The machine or thread will move to `next_state' after * the specified timeout. This function is used with both SilcFSM and * SilcFSMThread contexts. * * NOTES * * If both `seconds' and `useconds' are 0, the effect is same as calling * silc_fsm_next function, and SILC_FSM_CONTINUE must be called. * * If silc_fsm_continue or silc_fsm_continue_sync is called while the * machine or thread is in SILC_FSM_WAIT state the timeout is automatically * canceled and the state moves to the next state. * * EXAMPLE * * // Move to next state after 10 seconds * silc_fsm_next_later(fsm, next_state, 10, 0); * SILC_FSM_WAIT; * ***/ void silc_fsm_next_later(void *fsm, SilcFSMStateCallback next_state, SilcUInt32 seconds, SilcUInt32 useconds); /****f* silcutil/SilcFSMAPI/silc_fsm_continue * * SYNOPSIS * * void silc_fsm_continue(void *fsm); * * DESCRIPTION * * Continues in the state machine from a SILC_FSM_WAIT state. This can * be called from outside waiting FSM to continue to the next state. * This function can be used instead of SILC_FSM_CALL_CONTINUE macro * in case the SILC_FSM_CALL was not used. This must not be used if * SILC_FSM_CALL was used. This function is used with both SilcFSM and * SilcFSMThread contexts. * ***/ void silc_fsm_continue(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_continue_sync * * SYNOPSIS * * void silc_fsm_continue_sync(void *fsm); * * DESCRIPTION * * Continues immediately in the state machine from a SILC_FSM_WAIT state. * This can be called from outside waiting FSM to immediately continue to * the next state. This function can be used instead of the * SILC_FSM_CALL_CONTINUE_SYNC macro in case the SILC_FSM_CALL was not used. * This must not be used if SILC_FSM_CALL was used. This function is used * with both SilcFSM and SilcFSMThread contexts. * ***/ void silc_fsm_continue_sync(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_finish * * SYNOPSIS * * void silc_fsm_finish(void *fsm); * * DESCRIPTION * * Finishes the `fsm'. This function may be used in case the FSM * needs to be finished outside FSM states. Usually FSM is finished * by calling SILC_FSM_FINISH from the state, but if this is not * possible this function may be called. This function is used with * both SilcFSM and SilcFSMThread contexts. * * If the `fsm' is a machine and it has running threads, the machine * will fatally fail. The caller must first finish the threads and * then the machine. * ***/ void silc_fsm_finish(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_set_context * * SYNOPSIS * * void silc_fsm_set_context(void *fsm, void *fsm_context); * * DESCRIPTION * * Set new context for the `fsm'. This function can be used to change * the context inside the `fsm', if needed. This function is used with * both SilcFSM and SilcFSMThread contexts. The context is the * `fsm_context' in the state function (SILC_FSM_STATE). * ***/ void silc_fsm_set_context(void *fsm, void *fsm_context); /****f* silcutil/SilcFSMAPI/silc_fsm_get_context * * SYNOPSIS * * void *silc_fsm_get_context(void *fsm); * * DESCRIPTION * * Returns the context associated with the `fsm'. It is the context that * was given to silc_fsm_alloc, silc_fsm_init, silc_fsm_thread_alloc or * silc_fsm_thread_init. This function is used with both SilcFSM and * SilcFSMThread contexts. * ***/ void *silc_fsm_get_context(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_set_state_context * * SYNOPSIS * * void silc_fsm_set_state_context(void *fsm, void *state_context); * * DESCRIPTION * * Set's a state specific context for the `fsm'. This function can be * used to change the state context inside the `fsm', if needed. This * function is used with both SilcFSM and SilcFSMThread contexts. The * context is the `state_context' in the state function (SILC_FSM_STATE). * ***/ void silc_fsm_set_state_context(void *fsm, void *state_context); /****f* silcutil/SilcFSMAPI/silc_fsm_get_state_context * * SYNOPSIS * * void *silc_fsm_get_state_context(void *fsm); * * DESCRIPTION * * Returns the state context associated with the `fsm'. It is the context * that was set with silc_fsm_set_state_context function. This function * is used with both SilcFSM and SilcFSMThread contexts. * ***/ void *silc_fsm_get_state_context(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_get_schedule * * SYNOPSIS * * SilcSchedule silc_fsm_get_schedule(void *fsm); * * DESCRIPTION * * Returns the SilcSchedule that has been associated with the `fsm'. * If caller needs scheduler it may retrieve it with this function. This * function is used with both SilcFSM and SilcFSMThread contexts. * * If the `fsm' is thread and real system threads are being used, and this * is called from the thread, it will return the SilcSchedule that was * allocated by the FSM for the thread. It is strongly recommended to * use this SilcSchedule if you are using real threads, and you need * scheduler in the thread. Note that, once the thread finishes the * returned SilcSchedule becomes invalid. * * In other times this returns the SilcSchedule pointer that was given * to silc_fsm_alloc or silc_fsm_init. * ***/ SilcSchedule silc_fsm_get_schedule(void *fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_get_machine * * SYNOPSIS * * SilcFSM silc_fsm_get_machine(SilcFSMThread thread); * * DESCRIPTION * * Returns the machine from the FSM thread indicated by `thread'. * ***/ SilcFSM silc_fsm_get_machine(SilcFSMThread thread); /****f* silcutil/SilcFSMAPI/silc_fsm_is_started * * SYNOPSIS * * SilcBool silc_fsm_is_started(void *fsm); * * DESCRIPTION * * Returns TRUE if the machine or thread `fsm' has been started and has * not been finished yet. This function is used with both SilcFSM and * SilcFSMThread contexts. * ***/ SilcBool silc_fsm_is_started(void *fsm); /* FSM Events */ /****s* silcutil/SilcFSMAPI/SilcFSMEvent * * NAME * * typedef struct SilcFSMEventObject *SilcFSMEvent; * * DESCRIPTION * * The FSM event context allocated with silc_fsm_event_alloc. The * caller must free it with silc_fsm_event_free. It is also possible * to use pre-allocated SilcFSMEventStruct instead of SilcFSMEvent context. * ***/ typedef struct SilcFSMEventObject *SilcFSMEvent; /****s* silcutil/SilcFSMAPI/SilcFSMEventStruct * * NAME * * typedef struct SilcFSMEventObject SilcFSMEventStruct; * * DESCRIPTION * * The FSM event context that can be used as pre-allocated context. * It is initialized with silc_fsm_event_init. It need not be * uninitialized. * ***/ typedef struct SilcFSMEventObject SilcFSMEventStruct; /****f* silcutil/SilcFSMAPI/silc_fsm_event_alloc * * SYNOPSIS * * SilcFSMEvent silc_fsm_event_alloc(SilcFSM fsm); * * DESCRIPTION * * Allocates asynchronous FSM event. FSM events are asynchronous events * that can be waited and signalled. They can be used as condition * variables and signallers. They can be used for example to wait that * some event happens, some thread moves to a specific state or similar. * The FSM Events may also be used in FSM threads that are executed in * real system threads. It is safe to wait and signal the event from * threads. * * Use the macros SILC_FSM_EVENT_WAIT and SILC_FSM_EVENT_TIMEDWAIT to wait * for the event. Use the SILC_FSM_EVENT_SIGNAL macro to signal all the * waiters. * ***/ SilcFSMEvent silc_fsm_event_alloc(SilcFSM fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_event_init * * SYNOPSIS * * void silc_fsm_event_init(SilcFSMEvent event, SilcFSM fsm); * * DESCRIPTION * * Initializes a pre-allocates FSM event context. This call is * equivalent to silc_fsm_event_alloc except this use the pre-allocated * context. This fuction does not allocate any memory. * ***/ void silc_fsm_event_init(SilcFSMEvent event, SilcFSM fsm); /****f* silcutil/SilcFSMAPI/silc_fsm_event_free * * SYNOPSIS * * void silc_fsm_event_free(SilcFSMEvent event); * * DESCRIPTION * * Free the event allocated by silc_fsm_event_alloc function. * ***/ void silc_fsm_event_free(SilcFSMEvent event); /****d* silcutil/SilcFSMAPI/SILC_FSM_EVENT_WAIT * * NAME * * SILC_FSM_EVENT_WAIT(event) * * DESCRIPTION * * Macro used to wait for the `event' to be signalled. The machine * or thread will be suspended while it is waiting for the event. * This macro can only be used in FSM state functions. When the * event is signalled the FSM will re-enter the current state (or * state that was set with silc_fsm_next before waiting). * * EXAMPLE * * // Signalling example * ctx->async_event = silc_fsm_event_alloc(fsm); * ... * * SILC_FSM_STATE(silc_foo_state) * { * ... * * // Wait here for async call to complete * SILC_FSM_EVENT_WAIT(ctx->async_event); * * // Async call completed * if (ctx->async_success == FALSE) * fatal(error); * ... * } * ***/ #define SILC_FSM_EVENT_WAIT(event) \ do { \ if (silc_fsm_event_wait(event, fsm) == 0) \ SILC_FSM_WAIT; \ } while(0) /****d* silcutil/SilcFSMAPI/SILC_FSM_EVENT_TIMEDWAIT * * NAME * * SILC_FSM_EVENT_TIMEDWAIT(event, seconds, useconds, timedout) * * DESCRIPTION * * Macro used to wait for the `event' to be signalled, or until * the timeout specified by `seconds' and `useconds' has elapsed. If * the timeout occurs before the event is signalled, the machine * will wakeup. The `timedout' is SilcBool pointer and if it is * non-NULL indication of whether timeout occurred or not is saved to * the pointer. This macro can only be used in FSM state functions. * When the event is signalled or timedout the FSM will re-enter * the current state (or state that was set with silc_fsm_next before * waiting). * * EXAMPLE * * SILC_FSM_STATE(silc_foo_state) * { * SilcBool timedout; * ... * * // Wait here for async call to complete, or 10 seconds for timeout * SILC_FSM_EVENT_TIMEDWAIT(ctx->async_event, 10, 0, &timedout); * * // See if timeout occurred * if (timedout == TRUE) * fatal(error); * * // Async call completed * if (ctx->async_success == FALSE) * fatal(error); * ... * } * ***/ #define SILC_FSM_EVENT_TIMEDWAIT(event, seconds, useconds, ret_to) \ do { \ if (silc_fsm_event_timedwait(event, fsm, seconds, useconds, ret_to) == 0) \ SILC_FSM_WAIT; \ } while(0) /****f* silcutil/SilcFSMAPI/SILC_FSM_EVENT_SIGNAL * * SYNOPSIS * * SILC_FSM_EVENT_SIGNAL(event) * * DESCRIPTION * * Signals the `event' and awakens everybody that are waiting for this * event. This macro never blocks. It can be safely called at any place * in state function and in asynchronous callbacks or other functions. * * EXAMPLE * * SILC_FSM_STATE(silc_foo_async_completion) * { * ... * * // Notify all waiters * ctx->async_success = TRUE; * SILC_FSM_EVENT_SIGNAL(ctx->async_event); * ... * } * ***/ #define SILC_FSM_EVENT_SIGNAL(event) \ do { \ silc_fsm_event_signal(event); \ } while(0) #include "silcfsm_i.h" #endif /* SILCFSM_H */