#ifndef __GUI_WINDOWS_H #define __GUI_WINDOWS_H #include "mainwindows.h" #include "textbuffer-view.h" #define WINDOW_GUI(a) ((GUI_WINDOW_REC *) ((a)->gui_data)) #define WINDOW_MAIN(a) (WINDOW_GUI(a)->parent) #define is_window_visible(win) \ (WINDOW_GUI(win)->parent->active == (win)) typedef struct { MAIN_WINDOW_REC *parent; TEXT_BUFFER_VIEW_REC *view; unsigned int scroll:1; unsigned int use_scroll:1; unsigned int sticky:1; unsigned int use_insert_after:1; LINE_REC *insert_after; } GUI_WINDOW_REC; void gui_windows_init(void); void gui_windows_deinit(void); WINDOW_REC *gui_window_create(MAIN_WINDOW_REC *parent); void gui_window_resize(WINDOW_REC *window, int width, int height); void gui_window_reparent(WINDOW_REC *window, MAIN_WINDOW_REC *parent); #define gui_window_redraw(window) \ textbuffer_view_redraw(WINDOW_GUI(window)->view) void gui_window_scroll(WINDOW_REC *window, int lines); void gui_window_scroll_line(WINDOW_REC *window, LINE_REC *line); void gui_window_set_sticky(WINDOW_REC *window); void gui_window_set_unsticky(WINDOW_REC *window); void gui_windows_reset_settings(void); #endif