+This document defines set of attributes that can represent the online
+user's presence in a network, and to provide general information about
+the user. The purpose is to provide a generic mechanism to share
+online presence and status, and general information about the user
+to be used in several kind of network protocols and applications.
+These attributes could be used by for example chat and conferencing
+protocols (such as Instant Message protocols), network games, and
+other similar network protocols and applications that has online
+users in a network.
+
+This document does not define these attributes to be used in any
+specific protocol, but assumes that they can be used generally in
+any kind of online network protocol. Furthermore, the document
+pays attention to special needs of various protocols, such as
+mobile network protocols, which requires the attributes to be
+both robust and compact. The attributes are also considered to be
+easily implementable and for this reason a clear and robust structure
+was chosen for the attributes.
+
+This document is strongly influenced by Wireless Village Initiative
+where similar attributes are defined. However, they are defined
+only in the context of the Wireless Village, and the format of the
+attributes used is not suitable for general purpose usage.
+
+
+.ti 0
+1.1 Requirements Terminology
+
+The keywords MUST, MUST NOT, REQUIRED, SHOULD, SHOULD NOT, RECOMMENDED,
+MAY, and OPTIONAL, when they appear in this document, are to be
+interpreted as described in [RFC2119].
+
+
+.ti 0
+2 Attributes Concept
+
+Many network protocols needs a way to transfer and retrieve status
+information about users in a network. For example, many chat and
+conferencing protocols such as IRC, and all Instant Message (IM)
+protocols, such as ICQ has a way to retrieve presence and status
+information about the users in the network. This could be added to
+several other kind of network protocols as well, and for this reason
+a defined mechanism to provide these informations is needed.
+
+The attributes are usually requested by an entity in the network
+from other entity, usually a user or end user's device in the network.
+The recipient then replies to each of the requested attributes and
+sends the reply to the requester.
+
+This document does not define the actual transport for requesting and
+providing the replies to the requests, since this is irrelevant.
+This document defines a payload for requesting, and providing the
+information, but how the payload is transported is not defined in
+this document. In a client-server network model the user requesting
+attributes usually destines the request to a remote user and the
+server relays the attributes to the remote user.
+
+
+.ti 0
+2.1 Requesting Attributes
+
+When an entity requests attributes from a user in the network,
+it assembles a list of Attribute Payloads, and sets the requested
+attribute value into the payload. Each requested attribute is a separate
+Attribute Payload and they MUST be appended one after the other. The
+requester need to understand that the recipient may not understand all
+the requested attributes, and may not reply to all of the requested
+attributes. The requester also need to understand that the recipient
+may reply with additional attributes that were not requested.
+
+
+.ti 0
+2.2 Replying Attributes
+
+When user receives the Attribute Payloads it parses them one after
+the other. The user can parse each of the Attribute Payload separately
+since it knows the length of the current attribute; next attribute
+begins after the current attribute ends. The user then checks the
+requested attribute and SHOULD reply either with valid value or with
+an indication that the attribute is unsupported or unknown. It is
+also possible to reply with additional attributes that were not
+requested.
+
+When replying to the requested attributes the user assembles a list
+of Attribute Payloads, each including the attribute type and the
+actual attribute data.
+