The command replies include the Client ID of the nickname,
nickname and server name, user name and host name and user's real
- name. Client SHOULD process these replies only after the last
+ name. Client should process these replies only after the last
reply has been received with the STATUS_LIST_END status. If the
<count> option were defined in the query there will be only
<count> many replies from the server.
Identify command is used to query information about an entity by
the entity's name or ID. This command can be used to query
- information about clients, server and channels.
+ information about clients, servers and channels.
The query may find multiple matching entities. The <count> option
may be given to narrow down the number of accepted results. If
Implementations may not want to give interface access to this
command as it is hardly a command that would be used by an end
- user. However, it must be implemented as it is used with private
- message sending.
+ user. However, it must be implemented as it is most likely used
+ with private message sending.
The IDENTIFY command MUST be always sent to the router by server
so that all users are searched. However, server MUST still search
When nickname is changed new Client ID is generated. Server MUST
distribute SILC_NOTIFY_TYPE_NICK_CHANGE to local clients on the
channels (if any) the client is joined on. Then it MUST send
- SILC_PACKET_REPLACE_ID to its primary route to replace the old
- Client ID with the new one.
+ SILC_NOTIFY_TYPE_NICK_CHANGE notify to its primary route to
+ notify about nickname and Client ID change.
Reply messages to the command:
Arguments: (1) <Status Payload> (2) <New ID Payload>
(3) <nickname>
- This command is replied always with New ID Payload that is
+ This command replies always with <New ID Payload> that is
generated by the server every time user changes their nickname.
Client receiving this payload MUST start using the received
Client ID as its current valid Client ID. The New ID Payload