int level; /* message level */
GSList *bound_items; /* list of WINDOW_BIND_RECs */
+ unsigned int immortal:1;
unsigned int sticky_refnum:1;
unsigned int destroying:1;
void window_set_name(WINDOW_REC *window, const char *name);
void window_set_history(WINDOW_REC *window, const char *name);
void window_set_level(WINDOW_REC *window, int level);
+void window_set_immortal(WINDOW_REC *window, int immortal);
/* return active item's name, or if none is active, window's name */
char *window_get_active_name(WINDOW_REC *window);