{
if (settings_get_bool("autoclose_windows") && windows->next != NULL &&
window->items == NULL && window->bound_items == NULL &&
- window->level == 0)
+ window->level == 0 && !window->immortal)
window_destroy(window);
}
signal_emit("window level changed", 1, window);
}
+void window_set_immortal(WINDOW_REC *window, int immortal)
+{
+ g_return_if_fail(window != NULL);
+
+ window->immortal = immortal;
+ signal_emit("window immortal changed", 1, window);
+}
+
/* return active item's name, or if none is active, window's name */
char *window_get_active_name(WINDOW_REC *window)
{