-After starting the Carbide.c++, you should import one of the SILC Toolkit
-projects under symbian/ directory in the SILC Toolkit package. Four
-projects exist:
-
- libsilc/ - SILC Core DLL
- libsilcclient/ - SILC Client DLL
- libsilc_static/ - SILC Core static library
- libsilcclient_static/ - SILC Client static library
-
-After loading the project, the first thing to do is to add a path variable
-to define where the SILC Toolkit sources are located. Go to Window ->
-Preferences. Then, go to General -> Workspace -> Linked Resources. Add
-a new SILCROOT path variable. It should point to the drive and directory
-where the extracted SILC Toolkit sources are located. For example, if you
-extracted the SILC Toolkit package into C:\temp\silc-toolkit-1.1.5 the
-SILCROOT should point to C:\temp. This needs to be done only once.
-
-After that, the building is ready to begin. Choose the target you want
-(emulator or device, debug or release version) and start building.
+After starting the Carbide.c++ you will need to import the SILC Toolkit
+project. Go to File -> Import -> Symbian OS -> Symbian OS Bld.inf file,
+and go to the extracted SILC Toolkit source tree and find symbian\bld.inf
+file and import it. When Carbide.c++ asks for the Root Directory, select
+the root of the extracted SILC Toolkit source tree, if not already
+selected.
+
+After importing the project it is immediately ready for building. By
+default, it will build the following libraries:
+
+ silc.dll - SILC Core DLL
+ silcclient.dll - SILC Client DLL
+ silc.lib - SILC Core static library
+ silcclient.lib - SILC Client static library
+
+Before building select the target for which you want to build. Possible
+targets are Emulator or Phone with Debug or Release.
+
+
+Using SILC Toolkit in Your Project
+==================================
+
+When linking with SILC libraries your application will need to also link
+the following Symbian libraries:
+
+ estlib
+ euser
+ insock
+ esock
+
+You will also need to include the \epoc32\include\libc into your system
+include path in your project, if not already included.